Also just for tidiness sake not actually really necessary. You could clean
up that config a little.
I.e. you've specified sv tags of all talk but lower in config you have
sv_alltalk 0 set.
Is it necessary to have sv_cheats specified when it's default and so on

But this is off topic
On 29/09/2012 7:17 AM, "Calvin Judy" <c.j...@griffinrun.net> wrote:

> The server fps drops will not be caused by rates, do you have any addons
> running? ie. Sourcemod (if so, what plugins)
>
> You can remove the fps_max command, it's locked to the tickrate. Also,
> since you're running the server at 66 tickrate
> you may want to try running Valve's defaults, remove the rate settings
> from your server.cfg and see how that works if you're
> getting player jitter in-game.
>
> The more you increase the rate values, and the larger the gap between
> minupdaterate/maxupdaterate the more inconsistency you're
> going to have. As much as I understand striving for better performance on
> srcds, Valve's default rate settings run quite well
> and you should only tweak them if the circumstances call for it.
>
> Also, can you monitor the srcds process while these fps drops are
> occuring. (You should be able to use top, and just see the cpu usage of
> srcds_linux)
>
> The fps drops (on net_graph 4, sv) is what is causing the lag, we need to
> find the source of the fps drops in order to solve that.
>
>
> ----- Original Message ----- From: "Pieter-bas Ronner" <i...@pbservers.nl>
> To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.**
> valvesoftware.com <hlds_linux@list.valvesoftware.com>>
> Sent: Friday, September 28, 2012 2:41 PM
> Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
>
>
>  Hello,
>>
>> First of all. Thank you all for helping and responding!
>> Its look like that the config from "wave"  resolves the issue.
>> But i have now some "hickups". The sv drops from 66 to 11, 7 or 5 for 2
>> second.
>> (my connection: 
>> http://www.speedtest.net/**result/2208625001.png<http://www.speedtest.net/result/2208625001.png>
>> )
>> I use now this config:
>>
>> fps_max 600
>> sv_minrate 30000
>> sv_maxrate 100000
>> sv_minupdaterate 30
>> sv_maxupdaterate 100
>> sv_mincmdrate 30
>> sv_maxcmdrate 100
>>
>>
>> Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?
>>
>> Pieter-bas
>>
>>
>>
>> 2012/9/28 Calvin Judy <c.j...@griffinrun.net>
>>
>>  We're going to need more information as to what you're saying is lag. Is
>>> the server's fps dropping into red at the time of the issues? (You can
>>> check this by using net_graph 4 and monitoring the sv variable)
>>>
>>> Have you verified the connection speed? 100mbps is more than enough to
>>> host one srcds instance.
>>>
>>> Also your minrate value is quite low, you could be attracting people who
>>> are naturally laggy due to their connection.
>>>
>>> ______________________________****_______
>>> Level 3 Technician
>>> Griffin Networks LLC - Gaming Solutions
>>>
>>>
>>> ----- Original Message ----- From: "Pieter-bas Ronner" <
>>> i...@pbservers.nl>
>>> To: <hlds_linux@list.**valvesoftwa**re.com <http://valvesoftware.com><
>>> hlds_linux@list.**valvesoftware.com <hlds_linux@list.valvesoftware.com>>
>>> >
>>> Sent: Friday, September 28, 2012 12:52 PM
>>>
>>> Subject: [hlds_linux] lagg problem on ubuntu 12.04
>>>
>>>
>>>  Hi members,
>>>
>>>>
>>>> I hope you can help me a little bit with my problem.
>>>>
>>>> I run man vs machine team fortress 2 server. on a ubuntu 12.04 server
>>>> with
>>>> a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
>>>> My internet connection is a fiber 100/100 mbit. I thought thats enough
>>>> to
>>>> run a man vs machine server.
>>>> I search now for a long time to figure out why are my server is
>>>> lagging. I
>>>> have try a lot of config files to fix the problem. But it didn't.
>>>>
>>>> Can you help me?
>>>>
>>>> This is my config server file:
>>>>
>>>>
>>>>
>>>> hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7
>>>> norm
>>>>
>>>> // Rcon Cvars
>>>> rcon_password "j" //Set's remote control password
>>>> sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
>>>> authentication
>>>> sv_rcon_log 1 //Enable/disable rcon logging.
>>>> sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
>>>> authentication before being banned
>>>> sv_rcon_minfailures 5 //Number of times a user can fail rcon
>>>> authentication
>>>> in sv_rcon_minfailuretime before being banned
>>>> sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
>>>> authentications
>>>> sv_pure 2
>>>> tf_server_identity_account_id *****
>>>> tf_server_identity_token "******"
>>>> sv_tags "mvm,_registered,alltalk"
>>>>
>>>> // Server Password
>>>>
>>>> // Server Cvars
>>>> sv_visiblemaxplayers 6
>>>> mp_allowspectators 0 //Toggles whether the server allows spectator mode
>>>> or
>>>> not
>>>> mp_autocrosshair 0
>>>> mp_autoteambalance 1 //Toggles server autoteambalance
>>>> mp_bonusroundtime 5 //Time in seconds after round win until round
>>>> restarts
>>>> mp_chattime 5 //amount of time in seconds players can chat after the
>>>> game
>>>> is over
>>>> tf_mm_servermode 2
>>>> tf_mm_strict 0
>>>> sv_allow_votes 1
>>>> sv_vote_kick_ban_duration 1
>>>> sv_vote_issue_changelevel_****allowed 1
>>>> sv_vote_issue_nextlevel_****allowextend 1
>>>> sv_vote_issue_nextlevel_****allowed 1
>>>> sv_vote_issue_nextlevel_****choicesmode 1
>>>>
>>>> mp_decals 1
>>>> mp_defaultteam 1
>>>> mp_disable_autokick 1 //Prevents a userid from being auto-kicked
>>>> mp_enableroundwaittime 1 //Enable timers to wait between rounds.
>>>> mp_fadetoblack 0 //fade a player's screen to black when he dies
>>>> mp_falldamage 5 //Amount of damage players sustains from a fall
>>>> mp_flashlight 0 //Toggles flashlight on or off
>>>> mp_footsteps 1 //Toggles footsteps on or off
>>>> mp_forcecamera 0 //Restricts spectator modes for dead players
>>>> mp_forcerespawn 0
>>>> mp_forcerespawnplayers 1 //Force all players to respawn.
>>>> mp_forcewin 1 //Forces team to win
>>>> mp_fraglimit 0
>>>> mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this
>>>> many more players than the other team. (0 disables check)
>>>> mp_time_between_capscoring 5 //Delay between scoring of owned capture
>>>> points.
>>>> mp_winlimit 10 //Max number of rounds one team can win before server
>>>> changes maps
>>>> sv_allow_color_correction 1 //Allow or disallow clients to use color
>>>> correction on this server.
>>>> sv_allow_wait_command 0 //Allow or disallow the wait command on clients
>>>> connected to this server.
>>>> sv_allowdownload 1 //Allow clients to download files
>>>> sv_allowupload 1 //Allow clients to upload customizations files
>>>> sv_alltalk 0 //Players can hear all other players, no team restrictions
>>>> sv_alternateticks 0 //If set, server only simulates entities on even
>>>> numbered ticks.
>>>> sv_autosave 0 //Set to 1 to autosave game on level transition. Does not
>>>> affect autosave triggers.
>>>> sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map
>>>> challenge type.
>>>> sv_cacheencodedents 1 //If set to 1, does an optimization to prevent
>>>> extra
>>>> SendTable_Encode calls.
>>>> sv_cheats 0 //Allow cheats on server
>>>> sv_clearhinthistory 0 //Clear memory of server side hints displayed to
>>>> the
>>>> player.
>>>> sv_consistency 1 //Whether the server enforces file consistency for
>>>> critical files
>>>> sv_contact i...@pbservers.nl //Contact email for server sysop
>>>> sv_downloadurl "http://pbservers.nl/tf2/"; //Location from which clients
>>>> can
>>>> download missing files
>>>> sv_enableoldqueries 1 //Enable support for old style (HL1) server
>>>> queries
>>>> sv_pausable 0 //Is the server pausable.
>>>>
>>>> // Lan or internet play, Server region cvars
>>>> sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
>>>> non-class C addresses )
>>>> sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
>>>> South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia,
>>>> 6 -
>>>> Middle East, 7 - Africa, 255 - world
>>>>
>>>> //server Logging
>>>> sv_log_onefile 0 //Log server information to only one file.
>>>> sv_logbans 1 //Log server bans in the server logs.
>>>> sv_logblocks 0 //If true when log when a query is blocked (can cause
>>>> very
>>>> large log files)
>>>> sv_logecho 1 //Echo log information to the console.
>>>> sv_logfile 1 //Log server information in the log file.
>>>> sv_logflush 0 //Flush the log file to disk on each write (slow).
>>>> sv_logsdir log //Folder in the game directory where server logs will be
>>>> stored.
>>>>
>>>> //Server Rates
>>>> sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum
>>>> value
>>>> for cl_cmdrate.
>>>> sv_maxrate 70000 //Max bandwidth rate allowed on server, 0 == unlimited
>>>> sv_maxupdaterate 66 //Maximum updates per second that the server will
>>>> allow
>>>> sv_mincmdrate 33 //This sets the minimum value for cl_cmdrate. 0 ==
>>>> unlimited.
>>>> sv_minrate 1000 //Min bandwidth rate allowed on server, 0 == unlimited
>>>> sv_minupdaterate 33 //Minimum updates per second that the server will
>>>> allow
>>>>
>>>>
>>>>
>>>> Pieter-bas
>>>> ______________________________****_________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/***
>>>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/**
>>>> mailman/listinfo/hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>> >
>>>>
>>>>
>>>
>>> ______________________________****_________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/***
>>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/**
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>>> >
>>>
>>>  ______________________________**_________________
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>>
>
>
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