Also just for tidiness sake not actually really necessary. You could clean up that config a little. I.e. you've specified sv tags of all talk but lower in config you have sv_alltalk 0 set. Is it necessary to have sv_cheats specified when it's default and so on
But this is off topic On 29/09/2012 7:17 AM, "Calvin Judy" <c.j...@griffinrun.net> wrote: > The server fps drops will not be caused by rates, do you have any addons > running? ie. Sourcemod (if so, what plugins) > > You can remove the fps_max command, it's locked to the tickrate. Also, > since you're running the server at 66 tickrate > you may want to try running Valve's defaults, remove the rate settings > from your server.cfg and see how that works if you're > getting player jitter in-game. > > The more you increase the rate values, and the larger the gap between > minupdaterate/maxupdaterate the more inconsistency you're > going to have. As much as I understand striving for better performance on > srcds, Valve's default rate settings run quite well > and you should only tweak them if the circumstances call for it. > > Also, can you monitor the srcds process while these fps drops are > occuring. (You should be able to use top, and just see the cpu usage of > srcds_linux) > > The fps drops (on net_graph 4, sv) is what is causing the lag, we need to > find the source of the fps drops in order to solve that. > > > ----- Original Message ----- From: "Pieter-bas Ronner" <i...@pbservers.nl> > To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.** > valvesoftware.com <hlds_linux@list.valvesoftware.com>> > Sent: Friday, September 28, 2012 2:41 PM > Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 > > > Hello, >> >> First of all. Thank you all for helping and responding! >> Its look like that the config from "wave" resolves the issue. >> But i have now some "hickups". The sv drops from 66 to 11, 7 or 5 for 2 >> second. >> (my connection: >> http://www.speedtest.net/**result/2208625001.png<http://www.speedtest.net/result/2208625001.png> >> ) >> I use now this config: >> >> fps_max 600 >> sv_minrate 30000 >> sv_maxrate 100000 >> sv_minupdaterate 30 >> sv_maxupdaterate 100 >> sv_mincmdrate 30 >> sv_maxcmdrate 100 >> >> >> Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? >> >> Pieter-bas >> >> >> >> 2012/9/28 Calvin Judy <c.j...@griffinrun.net> >> >> We're going to need more information as to what you're saying is lag. Is >>> the server's fps dropping into red at the time of the issues? (You can >>> check this by using net_graph 4 and monitoring the sv variable) >>> >>> Have you verified the connection speed? 100mbps is more than enough to >>> host one srcds instance. >>> >>> Also your minrate value is quite low, you could be attracting people who >>> are naturally laggy due to their connection. >>> >>> ______________________________****_______ >>> Level 3 Technician >>> Griffin Networks LLC - Gaming Solutions >>> >>> >>> ----- Original Message ----- From: "Pieter-bas Ronner" < >>> i...@pbservers.nl> >>> To: <hlds_linux@list.**valvesoftwa**re.com <http://valvesoftware.com>< >>> hlds_linux@list.**valvesoftware.com <hlds_linux@list.valvesoftware.com>> >>> > >>> Sent: Friday, September 28, 2012 12:52 PM >>> >>> Subject: [hlds_linux] lagg problem on ubuntu 12.04 >>> >>> >>> Hi members, >>> >>>> >>>> I hope you can help me a little bit with my problem. >>>> >>>> I run man vs machine team fortress 2 server. on a ubuntu 12.04 server >>>> with >>>> a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. >>>> My internet connection is a fiber 100/100 mbit. I thought thats enough >>>> to >>>> run a man vs machine server. >>>> I search now for a long time to figure out why are my server is >>>> lagging. I >>>> have try a lot of config files to fix the problem. But it didn't. >>>> >>>> Can you help me? >>>> >>>> This is my config server file: >>>> >>>> >>>> >>>> hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 >>>> norm >>>> >>>> // Rcon Cvars >>>> rcon_password "j" //Set's remote control password >>>> sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon >>>> authentication >>>> sv_rcon_log 1 //Enable/disable rcon logging. >>>> sv_rcon_maxfailures 3 //Max number of times a user can fail rcon >>>> authentication before being banned >>>> sv_rcon_minfailures 5 //Number of times a user can fail rcon >>>> authentication >>>> in sv_rcon_minfailuretime before being banned >>>> sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon >>>> authentications >>>> sv_pure 2 >>>> tf_server_identity_account_id ***** >>>> tf_server_identity_token "******" >>>> sv_tags "mvm,_registered,alltalk" >>>> >>>> // Server Password >>>> >>>> // Server Cvars >>>> sv_visiblemaxplayers 6 >>>> mp_allowspectators 0 //Toggles whether the server allows spectator mode >>>> or >>>> not >>>> mp_autocrosshair 0 >>>> mp_autoteambalance 1 //Toggles server autoteambalance >>>> mp_bonusroundtime 5 //Time in seconds after round win until round >>>> restarts >>>> mp_chattime 5 //amount of time in seconds players can chat after the >>>> game >>>> is over >>>> tf_mm_servermode 2 >>>> tf_mm_strict 0 >>>> sv_allow_votes 1 >>>> sv_vote_kick_ban_duration 1 >>>> sv_vote_issue_changelevel_****allowed 1 >>>> sv_vote_issue_nextlevel_****allowextend 1 >>>> sv_vote_issue_nextlevel_****allowed 1 >>>> sv_vote_issue_nextlevel_****choicesmode 1 >>>> >>>> mp_decals 1 >>>> mp_defaultteam 1 >>>> mp_disable_autokick 1 //Prevents a userid from being auto-kicked >>>> mp_enableroundwaittime 1 //Enable timers to wait between rounds. >>>> mp_fadetoblack 0 //fade a player's screen to black when he dies >>>> mp_falldamage 5 //Amount of damage players sustains from a fall >>>> mp_flashlight 0 //Toggles flashlight on or off >>>> mp_footsteps 1 //Toggles footsteps on or off >>>> mp_forcecamera 0 //Restricts spectator modes for dead players >>>> mp_forcerespawn 0 >>>> mp_forcerespawnplayers 1 //Force all players to respawn. >>>> mp_forcewin 1 //Forces team to win >>>> mp_fraglimit 0 >>>> mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this >>>> many more players than the other team. (0 disables check) >>>> mp_time_between_capscoring 5 //Delay between scoring of owned capture >>>> points. >>>> mp_winlimit 10 //Max number of rounds one team can win before server >>>> changes maps >>>> sv_allow_color_correction 1 //Allow or disallow clients to use color >>>> correction on this server. >>>> sv_allow_wait_command 0 //Allow or disallow the wait command on clients >>>> connected to this server. >>>> sv_allowdownload 1 //Allow clients to download files >>>> sv_allowupload 1 //Allow clients to upload customizations files >>>> sv_alltalk 0 //Players can hear all other players, no team restrictions >>>> sv_alternateticks 0 //If set, server only simulates entities on even >>>> numbered ticks. >>>> sv_autosave 0 //Set to 1 to autosave game on level transition. Does not >>>> affect autosave triggers. >>>> sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map >>>> challenge type. >>>> sv_cacheencodedents 1 //If set to 1, does an optimization to prevent >>>> extra >>>> SendTable_Encode calls. >>>> sv_cheats 0 //Allow cheats on server >>>> sv_clearhinthistory 0 //Clear memory of server side hints displayed to >>>> the >>>> player. >>>> sv_consistency 1 //Whether the server enforces file consistency for >>>> critical files >>>> sv_contact i...@pbservers.nl //Contact email for server sysop >>>> sv_downloadurl "http://pbservers.nl/tf2/" //Location from which clients >>>> can >>>> download missing files >>>> sv_enableoldqueries 1 //Enable support for old style (HL1) server >>>> queries >>>> sv_pausable 0 //Is the server pausable. >>>> >>>> // Lan or internet play, Server region cvars >>>> sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no >>>> non-class C addresses ) >>>> sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - >>>> South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, >>>> 6 - >>>> Middle East, 7 - Africa, 255 - world >>>> >>>> //server Logging >>>> sv_log_onefile 0 //Log server information to only one file. >>>> sv_logbans 1 //Log server bans in the server logs. >>>> sv_logblocks 0 //If true when log when a query is blocked (can cause >>>> very >>>> large log files) >>>> sv_logecho 1 //Echo log information to the console. >>>> sv_logfile 1 //Log server information in the log file. >>>> sv_logflush 0 //Flush the log file to disk on each write (slow). >>>> sv_logsdir log //Folder in the game directory where server logs will be >>>> stored. >>>> >>>> //Server Rates >>>> sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum >>>> value >>>> for cl_cmdrate. >>>> sv_maxrate 70000 //Max bandwidth rate allowed on server, 0 == unlimited >>>> sv_maxupdaterate 66 //Maximum updates per second that the server will >>>> allow >>>> sv_mincmdrate 33 //This sets the minimum value for cl_cmdrate. 0 == >>>> unlimited. >>>> sv_minrate 1000 //Min bandwidth rate allowed on server, 0 == unlimited >>>> sv_minupdaterate 33 //Minimum updates per second that the server will >>>> allow >>>> >>>> >>>> >>>> Pieter-bas >>>> ______________________________****_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/*** >>>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/** >>>> mailman/listinfo/hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>> > >>>> >>>> >>> >>> ______________________________****_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/*** >>> *hlds_linux<https://list.**valvesoftware.com/cgi-bin/** >>> mailman/listinfo/hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>> > >>> >>> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux