We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable)

Have you verified the connection speed? 100mbps is more than enough to host one srcds instance.

Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection.

_____________________________________
Level 3 Technician
Griffin Networks LLC - Gaming Solutions


----- Original Message ----- From: "Pieter-bas Ronner" <i...@pbservers.nl>
To: <hlds_linux@list.valvesoftware.com>
Sent: Friday, September 28, 2012 12:52 PM
Subject: [hlds_linux] lagg problem on ubuntu 12.04


Hi members,

I hope you can help me a little bit with my problem.

I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with
a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
My internet connection is a fiber 100/100 mbit. I thought thats enough to
run a man vs machine server.
I search now for a long time to figure out why are my server is lagging. I
have try a lot of config files to fix the problem. But it didn't.

Can you help me?

This is my config server file:



hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm

// Rcon Cvars
rcon_password "j" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication
in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
authentications
sv_pure 2
tf_server_identity_account_id *****
tf_server_identity_token "******"
sv_tags "mvm,_registered,alltalk"

// Server Password

// Server Cvars
sv_visiblemaxplayers 6
mp_allowspectators 0 //Toggles whether the server allows spectator mode or
not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game
is over
tf_mm_servermode 2
tf_mm_strict 0
sv_allow_votes 1
sv_vote_kick_ban_duration 1
sv_vote_issue_changelevel_allowed 1
sv_vote_issue_nextlevel_allowextend 1
sv_vote_issue_nextlevel_allowed 1
sv_vote_issue_nextlevel_choicesmode 1

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this
many more players than the other team. (0 disables check)
mp_time_between_capscoring 5 //Delay between scoring of owned capture
points.
mp_winlimit 10 //Max number of rounds one team can win before server
changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color
correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients
connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even
numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not
affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map
challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra
SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
player.
sv_consistency 1 //Whether the server enforces file consistency for
critical files
sv_contact i...@pbservers.nl //Contact email for server sysop
sv_downloadurl "http://pbservers.nl/tf2/"; //Location from which clients can
download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 -
Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very
large log files)
sv_logecho 1 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir log //Folder in the game directory where server logs will be
stored.

//Server Rates
sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum value
for cl_cmdrate.
sv_maxrate 70000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxupdaterate 66 //Maximum updates per second that the server will allow
sv_mincmdrate 33 //This sets the minimum value for cl_cmdrate. 0 ==
unlimited.
sv_minrate 1000 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 33 //Minimum updates per second that the server will allow



Pieter-bas
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