That's what a subdomain is sherlock.

On Sat, Aug 24, 2013 at 7:05 PM, Calvin Judy <[email protected]> wrote:

> I don't think you understand what he means, he wants the server browser to
> store dns records so players can connect for example "server.mydomain.com"
>
> The server browser automatically resolves the dns record, and stores the
> ip.
>
>
> ----- Original Message ----- From: "ElitePowered ." <
> [email protected]>
>
> To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.**
> valvesoftware.com <[email protected]>>
> Sent: Saturday, August 24, 2013 7:01 PM
>
> Subject: Re: [hlds_linux] Add something to the game so that server ops can
> ban HWID too.
>
>
>  You can just use subdomains.
>>
>>
>> On Sat, Aug 24, 2013 at 6:53 PM, Nomaan Ahmad <[email protected]>
>> wrote:
>>
>>  I agree with the domain suggestion.
>>>
>>>
>>> On 24 August 2013 23:09, Robert Paulson <[email protected]> wrote:
>>>
>>> > When is the whining about Pinion going to stop? Valve already made it
>>> > so
>>> > players who join through matchmaking cannot have forced ads. Since they
>>> > require 100% completion there's almost no chance of getting paid from
>>> > quickplay players.
>>> >
>>> > I'd rather Valve focus on more important issues such as saving servers
>>> > by
>>> > domain name.
>>> >
>>> > How many of you are stuck on old hardware or a host going down the >
>>> toilet
>>> > because changing IPs would kill off your population? How many of you >
>>> need
>>> > DDoS protection but can't because proxying from a new IP would result
>>> > in
>>> > more player loss than a DDoS?
>>> >
>>> > This feature is applicable to every game that uses the browser, and >
>>> would
>>> > be beneficial to both players and server owners. This is what Valve
>>> should
>>> > be working on next.
>>> >
>>> >
>>> > On Sat, Aug 24, 2013 at 1:31 PM, Mart-Jan Reeuwijk <[email protected]
>>> > >wrote:
>>> >
>>> > >
>>> > > That would only work if that would be a form of tracking number > >
>>> instead
>>> > of
>>> > > the HWID itself, for HWID's can be influenced, so if the hacker or >
>>> > w/e
>>> > > changes it, it should not have a big impact on tracability, multiple
>>> > HWID's
>>> > > would then be linked to a tracking ID, for they can attempt to
>>> customize
>>> > > MAC addresses, reinstallation with different OS's, adjusting driver
>>> > > versions etc, or w/e the combination of things is they use for
>>> > generating a
>>> > > HWID.
>>> > >
>>> > > Tbh, its a lot of work for some Valve themselves doesn't see much
>>> benefit
>>> > > from.
>>> > >
>>> > > Maybe the discussion would have to be focused on the advantages for
>>> Valve
>>> > > to implement it, in their user experiences and the monetary ROI. > >
>>> (apart
>>> > > from the whining of us about alts being a problem, for I rather see
>>> > > the
>>> > > pinion crap end.)
>>> > >
>>> > >
>>> > >
>>> > >
>>> > > >_____________________________**___
>>> > > > From: Scruppy Dawg <[email protected]>
>>> > > >To: Bjorn Wielens <[email protected]>; Half-Life dedicated Linux
>>> server
>>> > > mailing list 
>>> > > <hlds_linux@list.**valvesoftware.com<[email protected]>
>>> >
>>> > > >Sent: Saturday, 24 August 2013, 13:50
>>> > > >Subject: Re: [hlds_linux] Add something to the game so that server
>>> > > >ops
>>> > > can ban HWID too.
>>> > > >
>>> > > >
>>> > > >As long as Valve stores the HWID for each SteamID then they could >
>>> > >make
>>> > > that
>>> > > >available as a banning mechanism to server ops without exposing it.
>>> They
>>> > > >would just have to add something to the Steam authentication when >
>>> > >you
>>> > join
>>> > > >a server and check that HWID against your banned list.
>>> > > >
>>> > > >I would ban a SteamID and add the option that I want the HWID
>>> associated
>>> > > >with it banned.
>>> > > >
>>> > > >SteamID A with HWID 1111 is banned from my servers.
>>> > > >
>>> > > >But later if SteamID B joins with HWID 1111 a check is done on auth
>>> and
>>> > > >they are not allowed to join.
>>> > > >
>>> > > >I would have to think most of this logging is already in place and
>>> > > >it
>>> > > would
>>> > > >just be a matter of changing the server and auth method.
>>> > > >
>>> > > >
>>> > > >On Sat, Aug 24, 2013 at 6:59 AM, Bjorn Wielens <[email protected]>
>>> > wrote:
>>> > > >
>>> > > >> That wouldn't work. unless Valve implements a global ban system
>>> where
>>> > > they
>>> > > >> track HWIDs and such for bans (which they never will do) , the >
>>> > >> HWID
>>> > > would
>>> > > >> HAVE to be shared to be able to ban by it. You can hardly ban
>>> someone
>>> > > by a
>>> > > >> particular attribute of their account (or indeed check to see if
>>> they
>>> > > are
>>> > > >> banned by said attribute) without actually knowing the attribute
>>> > > >> in
>>> > the
>>> > > >> first place.
>>> > > >>
>>> > > >>
>>> > > >>
>>> > > >>
>>> > > >> ______________________________**__
>>> > > >>  From: Scruppy Dawg <[email protected]>
>>> > > >> To: Mart-Jan Reeuwijk <[email protected]>; Half-Life dedicated
>>> Linux
>>> > > >> server mailing list 
>>> > > >> <hlds_linux@list.**valvesoftware.com<[email protected]>
>>> >
>>> > > >> Sent: Saturday, August 24, 2013 3:33:28 AM
>>> > > >> Subject: Re: [hlds_linux] Add something to the game so that server
>>> ops
>>> > > can
>>> > > >> ban HWID too.
>>> > > >>
>>> > > >>
>>> > > >> Like I said, the HWID itself wouldn't be shared. When you ban a
>>> > SteamID
>>> > > >> there would be something you would add to the ban command to
>>> issue > > >> a
>>> > > HWID
>>> > > >> ban on that SteamID as well.
>>> > > >>
>>> > > >>
>>> > > >> On Sat, Aug 24, 2013 at 12:27 AM, Mart-Jan Reeuwijk <
>>> > [email protected]
>>> > > >> >wrote:
>>> > > >>
>>> > > >> > Steamguard generates a random number for the client, which is
>>> > > "linked" to
>>> > > >> > the machine afaik with the steam client. You cannot get that >
>>> > >> > one,
>>> > that
>>> > > >> > would be bad.
>>> > > >> >
>>> > > >> > The HWID, is generated at installation of steam I think, and is
>>> > > probably
>>> > > >> > passed on to Valve at logon every time. Never really looked at
>>> > > >> > it.
>>> > But
>>> > > >> > sharing that has other security issues I guess.
>>> > > >> >
>>> > > >> > its a strange thing, for things conflict a lot.
>>> > > >> > - Valve can't discuss individual accounts specifics (being a alt
>>> > > account
>>> > > >> > of somebody would prolly be not good for them in legal)
>>> > > >> > - sharing such identifying info would benefit the server owners
>>> > > >> > in
>>> > the
>>> > > >> > amount of effort needed to keep their servers clean, but that
>>> would
>>> > be
>>> > > >> > defeated by some those hackers would start to do to prevent > >
>>> >> > such.
>>> > > >> >
>>> > > >> > I do not think valve would want to start that arms race. I > >
>>> >> > rather
>>> > have
>>> > > >> > them up the par on VAC, as far as I hear, there are now various
>>> > cheats
>>> > > >> that
>>> > > >> > aren't been vac'd by valve after x time. They do move over to >
>>> > >> > new
>>> > > account
>>> > > >> > for too many servers they got banned on to be able to join much.
>>> > > >> >
>>> > > >> >
>>> > > >> >
>>> > > >> >
>>> > > >> > >_____________________________**___
>>> > > >> > > From: Eli Witt <[email protected]>
>>> > > >> > >To: Half-Life dedicated Linux server mailing list <
>>> > > >> > [email protected].**com<[email protected]>
>>> >
>>> > > >> > >Sent: Friday, 23 August 2013, 22:05
>>> > > >> > >Subject: Re: [hlds_linux] Add something to the game so that
>>> server
>>> > > ops
>>> > > >> > can ban HWID too.
>>> > > >> > >
>>> > > >> > >
>>> > > >> > >It really depends on how the HWID is generated and if they're
>>> fuzzy
>>> > > or
>>> > > >> > not.
>>> > > >> > >It could literally be as simple as a 1 digit change to a MAC
>>> > address
>>> > > on
>>> > > >> a
>>> > > >> > >NIC that's not even active, or it could stamp every piece of
>>> > hardware
>>> > > >> that
>>> > > >> > >it can pull unique information from and fuzzy the shit out of
>>> > > >> > >it.
>>> > > >> > >
>>> > > >> > >
>>> > > >> > >On Fri, Aug 23, 2013 at 7:56 AM, dan <[email protected]>
>>> > wrote:
>>> > > >> > >
>>> > > >> > >> On 23/08/2013 01:43, Scruppy Dawg wrote:
>>> > > >> > >>
>>> > > >> > >>> Everyone knows the HWIDs are stored due to Steamguard (Or >
>>> > >> > >>> some
>>> > > form
>>> > > >> of
>>> > > >> > >>> HWID, anyway). Couldn't Valve simply add something so that
>>> > server
>>> > > >> > >>> operators, when banning a SteamID, can also elect to ban the
>>> > > >> associated
>>> > > >> > >>> HWID? The HWID never needs to be exposed to the server > >
>>> >> > >>> admins.
>>> > > >> > >>>
>>> > > >> > >>
>>> > > >> > >> Is it difficult to change hwid though?
>>> > > >> > >>
>>> > > >> > >> I can't say I've looked at it or care about it, but if
>>> something
>>> > as
>>> > > >> > simple
>>> > > >> > >> as
>>> > > >> > >> changing the mac address alters it, it's not likely to > >
>>> >> > >> improve
>>> > > >> anything.
>>> > > >> > >>
>>> > > >> > >> It sounds like one of these things that might work for a week
>>> or
>>> > 2
>>> > > and
>>> > > >> > then
>>> > > >> > >> cheaters would just figure out a way of working around it.
>>> > > >> > >>
>>> > > >> > >> Auto detecting cheating and kicking / banning seems the best
>>> > > approach.
>>> > > >> > >> Doesn't SMAC and the alternatives work well enough to do > >
>>> >> > >> that?
>>> > > >> > >>
>>> > > >> > >> I've got to say I don't really notice a significant problem
>>> with
>>> > > >> > cheaters
>>> > > >> > >> in TF2
>>> > > >> > >> on the servers I play on.
>>> > > >> > >>
>>> > > >> > >> I can't imagine why someone would keep creating accounts and
>>> > going
>>> > > >> back
>>> > > >> > to
>>> > > >> > >> the same server
>>> > > >> > >> only to be kicked and banned immediately, unless it's reached
>>> the
>>> > > >> point
>>> > > >> > >> where
>>> > > >> > >> he's just doing it to wind the server owner and admins up.
>>> > > >> > >>
>>> > > >> > >> --
>>> > > >> > >> Dan
>>> > > >> > >>
>>> > > >> > >>
>>> > > >> > >> ______________________________****_________________
>>> > > >> > >> To unsubscribe, edit your list preferences, or view the list
>>> > > archives,
>>> > > >> > >> please visit:
>>> > > >> > >> https://list.valvesoftware.
>>> > > >> **com/cgi-bin/mailman/**listinfo/**hlds_linux<
>>> > > >> >
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>> >
>>> > > >> > >>
>>> > > >> > >_____________________________**__________________
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>>> > > archives,
>>> > > >> > please visit:
>>> > > >> > >
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>> > > >> > >
>>> > > >> > >
>>> > > >> > >
>>> > > >> > ______________________________**_________________
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>>> > archives,
>>> > > >> > please visit:
>>> > > >> >
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>>> > > >> >
>>> > > >> ______________________________**_________________
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>>> hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>> > > >> ______________________________**_________________
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>>> > > >>
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>>> hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>> > > >
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>>> > >
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>>
>
>
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