Maybe a better way is then to slow 'm down. By only allowing family share to be 
given out a week after the last one. 

and any vpn will slow their connection down, so high ping kickers should also 
be of some use. 




>________________________________
> From: Kyle Sanderson <kyle.l...@gmail.com>
>To: Half-Life dedicated Win32 server mailing list 
><h...@list.valvesoftware.com>; Half-Life dedicated Linux server mailing list 
><hlds_linux@list.valvesoftware.com>; csgo_serv...@list.valvesoftware.com; 
>alf...@valvesoftware.com 
>Cc: tri...@valvesoftware.com; mart...@valvesoftware.com; 
>valvelinuxt...@valvesoftware.com; chris...@valvesoftware.com; 
>steam3onc...@valvesoftware.com; ideassteampowe...@valvesoftware.com 
>Sent: Tuesday, 22 October 2013, 21:56
>Subject: Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.
> 
>
>The Steam Family Sharing Exploit is still a vivid problem CS:S, as it takes
>roughly 90 seconds to connect to a new VPN Server, create a new Steam
>account, and rejoin. I've re-banned the same griefer about 7 times now in
>the last 19 minutes; they're pretty persistent. Please help everyone using
>your products protect ourselves against this new `feature`.
>
>Thanks,
>Kyle.
>
>
>
>On Sat, Oct 19, 2013 at 5:23 PM, Kyle Sanderson <kyle.l...@gmail.com> wrote:
>
>> Today, we're seeing a ton of banned, griefing players using VPNs and
>> throw-away Steam accounts to bypass server bans. The problem already seems
>> to be pretty widespread in CS:S. Considering this is the first weekend
>> where the beta was opened up, it's only going to get worse. I'm sure this
>> isn't isolated to CS:S, or my servers. There are many others running
>> community servers, some probably not even using Source that are impacted by
>> this. The native Steam Exploit seems to be getting abused quite heavily.
>>
>> The theoretical is now the present,
>> Kyle.
>>
>>
>> On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oak <wazanato...@gmail.com> wrote:
>>
>>> Every game copy should have an ID associated with it, this way an admin
>>> can ban per copy of the game rather then player ID. It's bad enough right
>>> now in TF2 and some of the Source mod games where a griefer can just
>>> quickly make a new account and reset their IP address having this start to
>>> happen in games like CSGO is going to be a major pain for admins.
>>>
>>>
>>> On Fri, Oct 18, 2013 at 1:29 AM, Valentin G. <nextra...@gmail.com> wrote:
>>>
>>>> Banning by IP is useless for many countries. And if cheaters abuse the
>>>> family sharing they will certainly go to the "lengths" of making a quick
>>>> new dial-in to grab that new IP.
>>>>
>>>> I have already said this much on the Beta Forums, and fully agree with
>>>> Kyle. This brings the TF2 F2P dilemma to every title.
>>>>
>>>>
>>>> On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs <d...@forlix.org>wrote:
>>>>
>>>>> On 2013/10/18 03:38, N-Gon wrote:
>>>>>
>>>>>> I agree with Dog.
>>>>>> However, I would also like to note that with SourceMod you could ban
>>>>>> the
>>>>>> users by IP. Sure they can change it, but most of the trolls are either
>>>>>> too stupid to figure out how or too stupid to figure out how to do it
>>>>>> quickly. Meaning you'd see the "repeat offender" now and then, but not
>>>>>> enough to be too much of a nuisance.
>>>>>>
>>>>>
>>>>> I'd like to note that for broadband providers in my area it is quite
>>>>> common to hand out a different IP on every dial in, while a connection 
>>>>> with
>>>>> that same IP can be kept alive for 24 hours at maximum. Hence I would 
>>>>> never
>>>>> bother to ban by IP if the ban is supposed to be longer than a few hours.
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>
>>>>
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>>>
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>>
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