If you really want to go full out and fix this issue, why not just ban the
host that provides these VPNs. I'm sure you can figure out a way to find
that. Email me if you want more detail on this. I can cook something up for
you.


On Tue, Oct 22, 2013 at 3:56 PM, Kyle Sanderson <kyle.l...@gmail.com> wrote:

> The Steam Family Sharing Exploit is still a vivid problem CS:S, as it takes
> roughly 90 seconds to connect to a new VPN Server, create a new Steam
> account, and rejoin. I've re-banned the same griefer about 7 times now in
> the last 19 minutes; they're pretty persistent. Please help everyone using
> your products protect ourselves against this new `feature`.
>
> Thanks,
> Kyle.
>
>
> On Sat, Oct 19, 2013 at 5:23 PM, Kyle Sanderson <kyle.l...@gmail.com>
> wrote:
>
> > Today, we're seeing a ton of banned, griefing players using VPNs and
> > throw-away Steam accounts to bypass server bans. The problem already
> seems
> > to be pretty widespread in CS:S. Considering this is the first weekend
> > where the beta was opened up, it's only going to get worse. I'm sure this
> > isn't isolated to CS:S, or my servers. There are many others running
> > community servers, some probably not even using Source that are impacted
> by
> > this. The native Steam Exploit seems to be getting abused quite heavily.
> >
> > The theoretical is now the present,
> > Kyle.
> >
> >
> > On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oak <wazanato...@gmail.com>
> wrote:
> >
> >> Every game copy should have an ID associated with it, this way an admin
> >> can ban per copy of the game rather then player ID. It's bad enough
> right
> >> now in TF2 and some of the Source mod games where a griefer can just
> >> quickly make a new account and reset their IP address having this start
> to
> >> happen in games like CSGO is going to be a major pain for admins.
> >>
> >>
> >> On Fri, Oct 18, 2013 at 1:29 AM, Valentin G. <nextra...@gmail.com>
> wrote:
> >>
> >>> Banning by IP is useless for many countries. And if cheaters abuse the
> >>> family sharing they will certainly go to the "lengths" of making a
> quick
> >>> new dial-in to grab that new IP.
> >>>
> >>> I have already said this much on the Beta Forums, and fully agree with
> >>> Kyle. This brings the TF2 F2P dilemma to every title.
> >>>
> >>>
> >>> On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs <d...@forlix.org
> >wrote:
> >>>
> >>>> On 2013/10/18 03:38, N-Gon wrote:
> >>>>
> >>>>> I agree with Dog.
> >>>>> However, I would also like to note that with SourceMod you could ban
> >>>>> the
> >>>>> users by IP. Sure they can change it, but most of the trolls are
> either
> >>>>> too stupid to figure out how or too stupid to figure out how to do it
> >>>>> quickly. Meaning you'd see the "repeat offender" now and then, but
> not
> >>>>> enough to be too much of a nuisance.
> >>>>>
> >>>>
> >>>> I'd like to note that for broadband providers in my area it is quite
> >>>> common to hand out a different IP on every dial in, while a
> connection with
> >>>> that same IP can be kept alive for 24 hours at maximum. Hence I would
> never
> >>>> bother to ban by IP if the ban is supposed to be longer than a few
> hours.
> >>>>
> >>>>
> >>>>
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> >>>>
> >>>
> >>>
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> >>>
> >>
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