On 24/10/2013 06:47, Todd Pettit wrote:
One cheater is one too many. One cheater with name changer, aimbot and speed
hack can clear out a server in minutes. Most cheaters prefer to be more subtle
and use wallhacks and if you are not using SMAC or something else than you have
no clue how many there are but I can damn well guarantee you have more than
one. I thought the same thing till I installed SMAC. I suspected a few players
but I caught hundreds within days. If you aren't checking for cheaters you have
cheaters and any cheaters is too many.
Well, I see your point but you can't really cheat in a subtle way. That
doesn't work.
It's effectively not cheating.
It's like having the lottery numbers a week before the draw but not
buying a ticket
so that no one knows you cheated. Well, you didn't win anything either so
what was the point?
If you go for the lower prizes, you still have to keep winning them over
and over
or again, what is the point? "I won $10 on the lottery by cheating" wow, who
cares?
So you're either not winning or you have to make it obvious that you can win
and if you do that enough times it'll be equally obvious you have some
edge buying lottery tickets that cannot be fair means.
In TF2 terms, if you have a sure fire advantage over another player then
they'll be dead over and over.
The more times that happens, then you're winning the lottery over and over.
Once suspicion is aroused it's fairly easy if you're killed over and
over by a player to figure whether you're
far worse than you thought, or they're exceptional or if they're cheating.
We've all seen videos of really good TF2 players. Their playing looks
nothing like cheating and typically every aspect of their game looks better
than the average player.
Cheaters on the other hand, are typically poor at playing. Perhaps
even worse than the average player. Except for some reason the guy is
killing you
over and over and usually it's fairly obvious when you consider how he's
doing that
what information or assistance he must have to do it that a non-cheating
player
doesn't have.
So, I don't accept that you could not tell a cheater from a skilled
player without SMAC
and I think I mentioned the last cheater I saw in the game using an
aimbot was on a SMAC
server. I'm sure their plugin works for whatever it's programmed to
detect but
it hasn't stopped cheating.
People cheating don't emulate skilful play. If they ever do - i.e if
IBM decide to throw their talent and money at creating a 'virtual
player' you
probably wouldn't be able to tell their player from a skilled TF2 player.
So long as cheaters stick to mundane code that provides aiming assistance,
100% crits and/or seeing through walls, you should be able to tell because
these do not impart skill onto the cheater.
In fact, pub players more often try to emulate skill they see using
binds and
aliases - i.e they try using legitimate means to emulate what they think
more skilled players do to move around. They don't really work.
The other point is, as I said, if there are hundreds and hundreds of
individual cheaters
joining your server then banning one guy who repeatedly joins the same
server using family sharing to simply wind up
whoever is kicking and banning him won't really solve the problem.
Because the feature being asked
for here will not help to stop a large player base of cheaters.
The only point to being able to ban players still requires that the vast
majority want to play fair
without cheats.
If your server has hundreds of cheaters and they are all different
people then your server is,
as you say, going to empty.
If this were reflected across the whole of the game, the game would die.
Clearly - at least I think it's clear - we can see that's not the case.
The reverse is the case, the ability for
people to kill me is falling lower and lower and I don't believe this is
because I am getting
significantly better at the game.
Players are getting steadily worse. Which actually makes cheating more
difficult to get
away with, because anyone that can kill you in a way that looks as
though he did it deliberately
sticks out these days on pub servers.
--
Dan
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