So wait, Aridane: if I update will my server stop working because of
SourceMod?

Should I wait for a SourceMod update before turning it all back on?

On Wed, Oct 1, 2014 at 3:31 PM, 1nsane <1nsane...@gmail.com> wrote:

> It is a mandatory update. Not optional.
>
> You kinda have to update.
>
> On Wed, Oct 1, 2014 at 6:26 PM, Aridane Manuel Ojeda Sánchez <
> pcdriv...@gmail.com> wrote:
>
> > DO NOT UPDATE!!  Another Sourcemod Problems...
> >
> > 2014-10-01 23:25 GMT+01:00 Eric Smith <er...@valvesoftware.com>:
> >
> > > We've released a mandatory update for TF2. The notes for the update are
> > > below. The new version number is 2426090.
> > >
> > > -Eric
> > >
> > > -----------------------------------------
> > >
> > > - Improved memory usage for Mac clients
> > > - Fixed an exploit that allowed item nametags to go beyond the 40
> > > character limit
> > > - Fixed a bug where reflected rocket explosions from non-stock
> > > flamethrowers would cause the flame sound to loop
> > > - tf_teamtalk is now on by default - the dead can talk to the living
> > > - When you mute a player, the mute settings now apply to text chat as
> > well
> > > as voice chat. If you want the previous behavior, change convar
> > > cl_mute_all_comms to 0.
> > > - More weapon models are now loaded on demand to reduce overall memory
> > > usage
> > > - Added "Enable/Disable Auto TeamBalance" votes
> > >         - Successful votes will enable/disable team player count
> > balancing
> > >         - Use sv_vote_issue_autobalance_allowed to control if this vote
> > is
> > > enabled on the server
> > >         - Votes not allowed in Mann vs. Machine, Medieval mode, Arena
> > > mode, Tournament Mode, or Training
> > > - Updated rd_asteroid
> > >         - Increased overtime to 45 seconds
> > >         - Added more sound cues when overtime starts
> > >         - Dropped reactor cores now blink on the HUD when they are
> about
> > > to return
> > >         - Added latest art assets to blue base exterior
> > >
> > >
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