Yes I'm 100% aware of that but I just want to know if there is a known
problem with this update and sourcemod. I can leave my servers off for a
bit while I get home and wait for an update.

Just was asking if this was a confirmed break or not.

On Wed, Oct 1, 2014 at 3:35 PM, Emil Larsson <ail...@gmail.com> wrote:

> Plugins are 3rd party, so they're never guarenteed to work (at your own
> risk!) and when they break it's not Valve's fault.
>
> But I admit it's super frustating when you depend on sourcemod for
> adminstration... oh well, back to using rcon commands this evening.
>
> On Thu, Oct 2, 2014 at 12:30 AM, Frank <ad...@gamerscrib.net> wrote:
>
> > That is stupid! The updates are for the game and Valve has no reason to
> > watch for options that when changed may cause Sourcemod problems!
> >
> > Update and wait for SM to update like everyone else as there is nothing
> > wrong with the game itself.
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aridane
> > Manuel Ojeda Sánchez
> > Sent: Wednesday, October 01, 2014 6:27 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Mandatory TF2 update released
> >
> > DO NOT UPDATE!!  Another Sourcemod Problems...
> >
> > 2014-10-01 23:25 GMT+01:00 Eric Smith <er...@valvesoftware.com>:
> >
> > > We've released a mandatory update for TF2. The notes for the update
> > > are below. The new version number is 2426090.
> > >
> > > -Eric
> > >
> > > -----------------------------------------
> > >
> > > - Improved memory usage for Mac clients
> > > - Fixed an exploit that allowed item nametags to go beyond the 40
> > > character limit
> > > - Fixed a bug where reflected rocket explosions from non-stock
> > > flamethrowers would cause the flame sound to loop
> > > - tf_teamtalk is now on by default - the dead can talk to the living
> > > - When you mute a player, the mute settings now apply to text chat as
> > > well as voice chat. If you want the previous behavior, change convar
> > > cl_mute_all_comms to 0.
> > > - More weapon models are now loaded on demand to reduce overall memory
> > > usage
> > > - Added "Enable/Disable Auto TeamBalance" votes
> > >         - Successful votes will enable/disable team player count
> > balancing
> > >         - Use sv_vote_issue_autobalance_allowed to control if this
> > > vote is enabled on the server
> > >         - Votes not allowed in Mann vs. Machine, Medieval mode, Arena
> > > mode, Tournament Mode, or Training
> > > - Updated rd_asteroid
> > >         - Increased overtime to 45 seconds
> > >         - Added more sound cues when overtime starts
> > >         - Dropped reactor cores now blink on the HUD when they are
> > > about to return
> > >         - Added latest art assets to blue base exterior
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
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> > please visit:
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> >
> >
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> >
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