Yes I'm 100% aware of that but I just want to know if there is a known problem with this update and sourcemod. I can leave my servers off for a bit while I get home and wait for an update.
Just was asking if this was a confirmed break or not. On Wed, Oct 1, 2014 at 3:35 PM, Emil Larsson <ail...@gmail.com> wrote: > Plugins are 3rd party, so they're never guarenteed to work (at your own > risk!) and when they break it's not Valve's fault. > > But I admit it's super frustating when you depend on sourcemod for > adminstration... oh well, back to using rcon commands this evening. > > On Thu, Oct 2, 2014 at 12:30 AM, Frank <ad...@gamerscrib.net> wrote: > > > That is stupid! The updates are for the game and Valve has no reason to > > watch for options that when changed may cause Sourcemod problems! > > > > Update and wait for SM to update like everyone else as there is nothing > > wrong with the game itself. > > > > -----Original Message----- > > From: hlds_linux-boun...@list.valvesoftware.com > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aridane > > Manuel Ojeda Sánchez > > Sent: Wednesday, October 01, 2014 6:27 PM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Mandatory TF2 update released > > > > DO NOT UPDATE!! Another Sourcemod Problems... > > > > 2014-10-01 23:25 GMT+01:00 Eric Smith <er...@valvesoftware.com>: > > > > > We've released a mandatory update for TF2. The notes for the update > > > are below. The new version number is 2426090. > > > > > > -Eric > > > > > > ----------------------------------------- > > > > > > - Improved memory usage for Mac clients > > > - Fixed an exploit that allowed item nametags to go beyond the 40 > > > character limit > > > - Fixed a bug where reflected rocket explosions from non-stock > > > flamethrowers would cause the flame sound to loop > > > - tf_teamtalk is now on by default - the dead can talk to the living > > > - When you mute a player, the mute settings now apply to text chat as > > > well as voice chat. If you want the previous behavior, change convar > > > cl_mute_all_comms to 0. > > > - More weapon models are now loaded on demand to reduce overall memory > > > usage > > > - Added "Enable/Disable Auto TeamBalance" votes > > > - Successful votes will enable/disable team player count > > balancing > > > - Use sv_vote_issue_autobalance_allowed to control if this > > > vote is enabled on the server > > > - Votes not allowed in Mann vs. Machine, Medieval mode, Arena > > > mode, Tournament Mode, or Training > > > - Updated rd_asteroid > > > - Increased overtime to 45 seconds > > > - Added more sound cues when overtime starts > > > - Dropped reactor cores now blink on the HUD when they are > > > about to return > > > - Added latest art assets to blue base exterior > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux