Fire the SetParent input on the sky camera? I'm sure it's only the location
of the sky_camera that is ever used. I don't think it is technically an
ACTUAL entity that does anything, as we all know the engine doesn't have
access to [b]CBaseEntity[/b] (well, it potentially does but if mosd change
the CBaseEntity definition, BOOM). I think the engine just stores the value
of the location of the sky_camera, but never uses it as an entity.

My two cents.

Good luck figuring this out because I doubt Valve will bother with this.


On 09/07/2009, Mike Zimmermann <[email protected]> wrote:
>
> Well then it's not possible. I suggest wording your emails better and if
> it's a request, you are better off emailing it directly to someone at Valve
> rather than the list.
>
> -Mike
>
>
> On Wed, Jul 8, 2009 at 9:37 PM, Mikie <[email protected]> wrote:
>
> > There is no Parent key to test.
> >
> > I imagine if you add a Parent key manually, the engine would ignore it.
> > There is probably no code for this.
> >
> > I was asking Valve if this could be done in future.
> >
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Mike
> > Zimmermann
> > Sent: Wednesday, July 08, 2009 10:42 AM
> > To: Discussion of Half-Life Mapping
> > Subject: Re: [hlmappers] Parent and move a sky camera??
> >
> > This would take like 10 seconds to test.
> >
> > -Mike
> >
> >
> > On Wed, Jul 8, 2009 at 9:13 AM, Mikie <[email protected]> wrote:
> >
> > > Can you parent and then move a sky camera in a sky box to simulate
> > > movement?
> > >
> > > Anyone from Valve that could answer?
> > >
> > > Thanks.
> > >
> > > _______________________________________________
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> > >
> > >
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> >
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-- 
Thanks,
- Saul.
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