Doing a quick google search, it seems that error is only being
reported for Insurgency. Is this a runtime error? You may want to
contact the insurgency team about it. Or try some insurgency specific
map forums.

On Mon, Jul 13, 2009 at 11:53 AM, Bluestrike<[email protected]> wrote:
> I don't use the carve tool  :)
> Also the coordinates are the same for every map.
> (its in the levels in the insurgency mod)
>
>
> ----- Original Message -----
> From: "William Daly" <[email protected]>
> To: "Discussion of Half-Life Mapping" <[email protected]>
> Sent: Monday, July 13, 2009 5:44 PM
> Subject: Re: [hlmappers] Anyone know about this error (non-standard
> vertexformat)
>
>
>> Have you been using the carve tool? I've heard it sometimes confuses the
>> .bsp compiler. I don't really know a lot about it though. If you put your
>> mouse over an area on the map (in hammer) I think it shows coordinates,
>> just
>> try and find where those numbers are. Theres probably a way you can input
>> coordinates, but I don't know it (sorry).
>>
>> On Wed, Jul 8, 2009 at 12:08 PM, Bluestrike
>> <[email protected]>wrote:
>>
>>> Encountered a non-standard vertex format (183 3 1)
>>>
>>> It happens in a few levels and I doubt its mapping related, maybe a prop
>>> error how how do I find the prop causing it.
>>> (those coordinates are always the same regardless of the level loaded)
>>>
>>> Maybe its a playermodel or just some code error, if anyone has a idea,
>>> let
>>> me know, thanks  :-)
>>>
>>>
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