I don't use the carve tool  :)
Also the coordinates are the same for every map.
(its in the levels in the insurgency mod)


----- Original Message ----- 
From: "William Daly" <[email protected]>
To: "Discussion of Half-Life Mapping" <[email protected]>
Sent: Monday, July 13, 2009 5:44 PM
Subject: Re: [hlmappers] Anyone know about this error (non-standard 
vertexformat)


> Have you been using the carve tool? I've heard it sometimes confuses the
> .bsp compiler. I don't really know a lot about it though. If you put your
> mouse over an area on the map (in hammer) I think it shows coordinates, 
> just
> try and find where those numbers are. Theres probably a way you can input
> coordinates, but I don't know it (sorry).
>
> On Wed, Jul 8, 2009 at 12:08 PM, Bluestrike 
> <[email protected]>wrote:
>
>> Encountered a non-standard vertex format (183 3 1)
>>
>> It happens in a few levels and I doubt its mapping related, maybe a prop
>> error how how do I find the prop causing it.
>> (those coordinates are always the same regardless of the level loaded)
>>
>> Maybe its a playermodel or just some code error, if anyone has a idea, 
>> let
>> me know, thanks  :-)
>>
>>
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