I don't use the carve tool :) Also the coordinates are the same for every map. (its in the levels in the insurgency mod)
----- Original Message ----- From: "William Daly" <[email protected]> To: "Discussion of Half-Life Mapping" <[email protected]> Sent: Monday, July 13, 2009 5:44 PM Subject: Re: [hlmappers] Anyone know about this error (non-standard vertexformat) > Have you been using the carve tool? I've heard it sometimes confuses the > .bsp compiler. I don't really know a lot about it though. If you put your > mouse over an area on the map (in hammer) I think it shows coordinates, > just > try and find where those numbers are. Theres probably a way you can input > coordinates, but I don't know it (sorry). > > On Wed, Jul 8, 2009 at 12:08 PM, Bluestrike > <[email protected]>wrote: > >> Encountered a non-standard vertex format (183 3 1) >> >> It happens in a few levels and I doubt its mapping related, maybe a prop >> error how how do I find the prop causing it. >> (those coordinates are always the same regardless of the level loaded) >> >> Maybe its a playermodel or just some code error, if anyone has a idea, >> let >> me know, thanks :-) >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
