That is a truly ingenious idea which I should have thought of !!

Well done.



-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Benjamin
J Dunbar
Sent: Thursday, July 09, 2009 5:49 PM
To: Discussion of Half-Life Mapping
Subject: Re: [hlmappers] Parent and move a sky camera??

just move objects inside your skybox.  You can set up a series of
triggers in the player's area of activity, so that when he passes over a
trigger, the objects in the skybox move a little bit, you can simulate
movement that way.  Don't bother parenting the sky_camera even if it is
possible.

----- Original Message -----
From: Mike Zimmermann <[email protected]>
Date: Wednesday, July 8, 2009 9:45 pm
Subject: Re: [hlmappers] Parent and move a sky camera??
To: Discussion of Half-Life Mapping <[email protected]>

> Well then it's not possible. I suggest wording your emails 
> better and if
> it's a request, you are better off emailing it directly to 
> someone at Valve
> rather than the list.
> 
> -Mike
> 
> 
> On Wed, Jul 8, 2009 at 9:37 PM, Mikie <[email protected]> wrote:
> 
> > There is no Parent key to test.
> >
> > I imagine if you add a Parent key manually, the engine would 
> ignore it.
> > There is probably no code for this.
> >
> > I was asking Valve if this could be done in future.
> >
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Mike
> > Zimmermann
> > Sent: Wednesday, July 08, 2009 10:42 AM
> > To: Discussion of Half-Life Mapping
> > Subject: Re: [hlmappers] Parent and move a sky camera??
> >
> > This would take like 10 seconds to test.
> >
> > -Mike
> >
> >
> > On Wed, Jul 8, 2009 at 9:13 AM, Mikie <[email protected]> wrote:
> >
> > > Can you parent and then move a sky camera in a sky box to simulate
> > > movement?
> > >
> > > Anyone from Valve that could answer?
> > >
> > > Thanks.
> > >
> > > _______________________________________________
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> > >
> > >
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> >
> >
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> >
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