After adding some point_devshot_cameras to my map to track future changes (because I wanted to) I had an interesting problem with the rendering of the 3D skybox when I ran the map. http://www.pages.drexel.edu/~mmj29/temp/skybox.png At first, it was because I had a few of the cameras outside the skybox itself (and facing the other way was met with seeing The Void), however, after fixing the mis-placed cameras (and removing 1 that I had wanted, but can't use) I get the same issue, only the render is perfectly intact: facing the other way shows me exactly what I expect to see (sky). The screenshot was taken post-fix, but pre-fix (that is, there was a leak) the portion of the level visible on the sky texture wasn't complete (it took pieces here and there).
What on Earth did I do wrong? The only other thing I changed was setting the props in the skybox to not use physics (some of them are actually still throwing errors about not having physics data too). On a slightly more bizarre topic, I do have a leak that has no associated entity causing it (I've encased the offending area in a skybox cube to make the error stop showing up). There are no entities or anything at the indicated location (at *either* end of a 10000 unit line that the pointfile shows), so it's not causing the above, but I would like to know WTF is up with it. **** leaked **** Entity trigger_teleport (-8969.58 -9248.00 -47.00) leaked! I have no trigger_teleports at the indicated location, in fact, the lower lefthand corner of anything is located around -3040 -4660 -166. Draco18s _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
