After adding some point_devshot_cameras to my map to track future changes
(because I wanted to) I had an interesting problem with the rendering of the
3D skybox when I ran the map.
http://www.pages.drexel.edu/~mmj29/temp/skybox.png
At first, it was because I had a few of the cameras outside the skybox
itself (and facing the other way was met with seeing The Void), however,
after fixing the mis-placed cameras (and removing 1 that I had wanted, but
can't use) I get the same issue, only the render is perfectly intact: facing
the other way shows me exactly what I expect to see (sky).
The screenshot was taken post-fix, but pre-fix (that is, there was a leak)
the portion of the level visible on the sky texture wasn't complete (it took
pieces here and there).

What on Earth did I do wrong?  The only other thing I changed was setting
the props in the skybox to not use physics (some of them are actually still
throwing errors about not having physics data too).

On a slightly more bizarre topic, I do have a leak that has no associated
entity causing it (I've encased the offending area in a skybox cube to make
the error stop showing up).  There are no entities or anything at the
indicated location (at *either* end of a 10000 unit line that the pointfile
shows), so it's not causing the above, but I would like to know WTF is up
with it.

**** leaked ****
Entity trigger_teleport (-8969.58 -9248.00 -47.00) leaked!

I have no trigger_teleports at the indicated location, in fact, the lower
lefthand corner of anything is located around -3040 -4660 -166.

Draco18s
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