On Thu, Sep 24, 2009 at 12:08 AM, Carl Foust <[email protected]> wrote:
>
> Most brush entities have an origin point that you can move in Hammer.
> Sometimes the origin can accidentally get moved outside the map. Use
> the entity report to search for any entity with an origin that matches
> the coordinates in your leak. Then move the origin back to the actual
> location of the trigger_teleport.

Alternatively, select all the trigger_teleports in your map, and use  
the Tools->Center origins menu item,  which will move their origins  
back to the centre of the brushes.

In case you don't know, if you turn on the "Show helpers" toolbar  
button (looks like a little wireframe sphere), then you'll be able to  
see where a brush entity's origin is in the 2d/3d views when the  
entity is selected; and drag the origin in the 2d views to move it.


In any case, Major, what you are seeing with the skybox *is*  
symptomatic of a leak. Check your bsp compile log, I expect it'll  
still have the dreaded words "***** leaked ****" in it. Go through the  
process of identifying and correctly resolving the leaks (e.g. moving  
the origin of a leaking brush entity instead of adding extra skybox  
around it), and I'm sure you'll find the skybox issue goes away.

Again, you probably already know this, but when resolving leaks, do  
your compiles with BSP set to Normal, and VIS and RAD turned off, and  
have "Don't launch the game after compiling" checked. Your compiles  
will then take practically no time while you track down leaks.


On Wed, Sep 23, 2009 at 7:00 PM, Kenneth B. Swisher <[email protected]>  
wrote:

> It's definitely an odd scenario.  Does HL2/TF2 have that console  
> command
> (or compile switch?) that we used to use back in HL/TFC days that, if
> you had a leak, would draw a line in the map to the leak.  You could
> then go Spectator and follow the line around all along back to the  
> point
> of error.  I used that thing to find stupid 1px leaks and forgotten
> entities, and crap like that, all the time.

Yes, that's still there. After running vbsp, if there's a leak, go to  
Map->Load pointfile, and say Yes to using the default pointfile.  
That'll draw a red line from the origin of the leaking entity out to  
somewhere in the void.

--VFIG.


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to