I'm curious, do you have trigger_teleports at all, in the map? Ignorring the coords, I'm just wondering what would happen if you saved your map (important step!), cut all of the trigger_teleports from the map, and recompiled.. would the leak remain, possibly citing a new entity? or what.. i'unno.
It's definitely an odd scenario. Does HL2/TF2 have that console command (or compile switch?) that we used to use back in HL/TFC days that, if you had a leak, would draw a line in the map to the leak. You could then go Spectator and follow the line around all along back to the point of error. I used that thing to find stupid 1px leaks and forgotten entities, and crap like that, all the time. Major Johnson wrote: > After adding some point_devshot_cameras to my map to track future changes > (because I wanted to) I had an interesting problem with the rendering of the > 3D skybox when I ran the map. > http://www.pages.drexel.edu/~mmj29/temp/skybox.png > At first, it was because I had a few of the cameras outside the skybox > itself (and facing the other way was met with seeing The Void), however, > after fixing the mis-placed cameras (and removing 1 that I had wanted, but > can't use) I get the same issue, only the render is perfectly intact: facing > the other way shows me exactly what I expect to see (sky). > The screenshot was taken post-fix, but pre-fix (that is, there was a leak) > the portion of the level visible on the sky texture wasn't complete (it took > pieces here and there). > > What on Earth did I do wrong? The only other thing I changed was setting > the props in the skybox to not use physics (some of them are actually still > throwing errors about not having physics data too). > > On a slightly more bizarre topic, I do have a leak that has no associated > entity causing it (I've encased the offending area in a skybox cube to make > the error stop showing up). There are no entities or anything at the > indicated location (at *either* end of a 10000 unit line that the pointfile > shows), so it's not causing the above, but I would like to know WTF is up > with it. > > **** leaked **** > Entity trigger_teleport (-8969.58 -9248.00 -47.00) leaked! > > I have no trigger_teleports at the indicated location, in fact, the lower > lefthand corner of anything is located around -3040 -4660 -166. > > Draco18s > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
