I can only say that the fog is a bit abundant, is that intentional? On Wed, Sep 23, 2009 at 3:20 PM, Major Johnson <[email protected]> wrote:
> After adding some point_devshot_cameras to my map to track future changes > (because I wanted to) I had an interesting problem with the rendering of > the > 3D skybox when I ran the map. > http://www.pages.drexel.edu/~mmj29/temp/skybox.png<http://www.pages.drexel.edu/%7Emmj29/temp/skybox.png> > At first, it was because I had a few of the cameras outside the skybox > itself (and facing the other way was met with seeing The Void), however, > after fixing the mis-placed cameras (and removing 1 that I had wanted, but > can't use) I get the same issue, only the render is perfectly intact: > facing > the other way shows me exactly what I expect to see (sky). > The screenshot was taken post-fix, but pre-fix (that is, there was a leak) > the portion of the level visible on the sky texture wasn't complete (it > took > pieces here and there). > > What on Earth did I do wrong? The only other thing I changed was setting > the props in the skybox to not use physics (some of them are actually still > throwing errors about not having physics data too). > > On a slightly more bizarre topic, I do have a leak that has no associated > entity causing it (I've encased the offending area in a skybox cube to make > the error stop showing up). There are no entities or anything at the > indicated location (at *either* end of a 10000 unit line that the pointfile > shows), so it's not causing the above, but I would like to know WTF is up > with it. > > **** leaked **** > Entity trigger_teleport (-8969.58 -9248.00 -47.00) leaked! > > I have no trigger_teleports at the indicated location, in fact, the lower > lefthand corner of anything is located around -3040 -4660 -166. > > Draco18s > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
