I can only say that the fog is a bit abundant, is that intentional?

On Wed, Sep 23, 2009 at 3:20 PM, Major Johnson <[email protected]> wrote:

> After adding some point_devshot_cameras to my map to track future changes
> (because I wanted to) I had an interesting problem with the rendering of
> the
> 3D skybox when I ran the map.
> http://www.pages.drexel.edu/~mmj29/temp/skybox.png<http://www.pages.drexel.edu/%7Emmj29/temp/skybox.png>
> At first, it was because I had a few of the cameras outside the skybox
> itself (and facing the other way was met with seeing The Void), however,
> after fixing the mis-placed cameras (and removing 1 that I had wanted, but
> can't use) I get the same issue, only the render is perfectly intact:
> facing
> the other way shows me exactly what I expect to see (sky).
> The screenshot was taken post-fix, but pre-fix (that is, there was a leak)
> the portion of the level visible on the sky texture wasn't complete (it
> took
> pieces here and there).
>
> What on Earth did I do wrong?  The only other thing I changed was setting
> the props in the skybox to not use physics (some of them are actually still
> throwing errors about not having physics data too).
>
> On a slightly more bizarre topic, I do have a leak that has no associated
> entity causing it (I've encased the offending area in a skybox cube to make
> the error stop showing up).  There are no entities or anything at the
> indicated location (at *either* end of a 10000 unit line that the pointfile
> shows), so it's not causing the above, but I would like to know WTF is up
> with it.
>
> **** leaked ****
> Entity trigger_teleport (-8969.58 -9248.00 -47.00) leaked!
>
> I have no trigger_teleports at the indicated location, in fact, the lower
> lefthand corner of anything is located around -3040 -4660 -166.
>
> Draco18s
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