I do have trigger teleports (5?).  I recall once narrowing it down which one
it was, but I don't remember which one anymore.  In any case, that was my
secondary issue, and has not previously interfered with the skybox problem
(if it leaks, sure, but I've enclosed the leak point and it stops leaking).

Draco18s

On Wed, Sep 23, 2009 at 7:00 PM, Kenneth B. Swisher <[email protected]> wrote:

> I'm curious, do you have trigger_teleports at all, in the map?
> Ignorring the coords, I'm just wondering what would happen if you saved
> your map (important step!), cut all of the trigger_teleports from the
> map, and recompiled.. would the leak remain, possibly citing a new
> entity? or what.. i'unno.
>
> It's definitely an odd scenario.  Does HL2/TF2 have that console command
> (or compile switch?) that we used to use back in HL/TFC days that, if
> you had a leak, would draw a line in the map to the leak.  You could
> then go Spectator and follow the line around all along back to the point
> of error.  I used that thing to find stupid 1px leaks and forgotten
> entities, and crap like that, all the time.
>
> Major Johnson wrote:
> > After adding some point_devshot_cameras to my map to track future changes
> > (because I wanted to) I had an interesting problem with the rendering of
> the
> > 3D skybox when I ran the map.
> > http://www.pages.drexel.edu/~mmj29/temp/skybox.png<http://www.pages.drexel.edu/%7Emmj29/temp/skybox.png>
> > At first, it was because I had a few of the cameras outside the skybox
> > itself (and facing the other way was met with seeing The Void), however,
> > after fixing the mis-placed cameras (and removing 1 that I had wanted,
> but
> > can't use) I get the same issue, only the render is perfectly intact:
> facing
> > the other way shows me exactly what I expect to see (sky).
> > The screenshot was taken post-fix, but pre-fix (that is, there was a
> leak)
> > the portion of the level visible on the sky texture wasn't complete (it
> took
> > pieces here and there).
> >
> > What on Earth did I do wrong?  The only other thing I changed was setting
> > the props in the skybox to not use physics (some of them are actually
> still
> > throwing errors about not having physics data too).
> >
> > On a slightly more bizarre topic, I do have a leak that has no associated
> > entity causing it (I've encased the offending area in a skybox cube to
> make
> > the error stop showing up).  There are no entities or anything at the
> > indicated location (at *either* end of a 10000 unit line that the
> pointfile
> > shows), so it's not causing the above, but I would like to know WTF is up
> > with it.
> >
> > **** leaked ****
> > Entity trigger_teleport (-8969.58 -9248.00 -47.00) leaked!
> >
> > I have no trigger_teleports at the indicated location, in fact, the lower
> > lefthand corner of anything is located around -3040 -4660 -166.
> >
> > Draco18s
> > _______________________________________________
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>
>
>
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