Aside from the fact that a friend and I had an interesting map idea based
around breakable glass, I'm wondering if there's a way to either respawn a
broken brush or fake it.

Idealy the breakable object would have a damage threshold and a
strength/hitpoints and that when broken (reduced to 0 integrity) it would
respawn sometime later (from a few seconds to a few minutes).

Any ideas?

Draco18s
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