Aside from the fact that a friend and I had an interesting map idea based around breakable glass, I'm wondering if there's a way to either respawn a broken brush or fake it.
Idealy the breakable object would have a damage threshold and a strength/hitpoints and that when broken (reduced to 0 integrity) it would respawn sometime later (from a few seconds to a few minutes). Any ideas? Draco18s _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
