Point template it, and just Forcerespawn it. On Sat, Jan 2, 2010 at 1:35 AM, Major Johnson <[email protected]> wrote:
> Aside from the fact that a friend and I had an interesting map idea based > around breakable glass, I'm wondering if there's a way to either respawn a > broken brush or fake it. > > Idealy the breakable object would have a damage threshold and a > strength/hitpoints and that when broken (reduced to 0 integrity) it would > respawn sometime later (from a few seconds to a few minutes). > > Any ideas? > > Draco18s > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
