Point template it, and just Forcerespawn it.

On Sat, Jan 2, 2010 at 1:35 AM, Major Johnson <[email protected]> wrote:

> Aside from the fact that a friend and I had an interesting map idea based
> around breakable glass, I'm wondering if there's a way to either respawn a
> broken brush or fake it.
>
> Idealy the breakable object would have a damage threshold and a
> strength/hitpoints and that when broken (reduced to 0 integrity) it would
> respawn sometime later (from a few seconds to a few minutes).
>
> Any ideas?
>
> Draco18s
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>
>


-- 
Gear Dev
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to