Oh, hm. Well, not like I need it right now, I have things doing what I want. :P
Draco18s On Sat, Jan 2, 2010 at 6:28 PM, Joe W-A <[email protected]> wrote: > You should have it, it comes with the SDK. sdk_d1_trainstation_01.vmf. > First > map in the game. > > 2010/1/3 Major Johnson <[email protected]> > > > I played HL2 and I don't remember that sequence, in any case, I don't > think > > I have a VMF of it. > > Either way, point_template was the entity I was looking for. > > > > Draco18s > > > > > > On Sat, Jan 2, 2010 at 6:22 PM, Joe W-A <[email protected]> wrote: > > > > > Have a look at d1_trainstation_01 in HL2, where Barney tells you to > "pile > > > up > > > some stuff to get through that window". You can't break that sequence > by > > > breaking the crates because one respawns. > > > > > > 2010/1/2 Major Johnson <[email protected]> > > > > > > > There we go, I knew there was a way to do it, just couldn't remember > > what > > > I > > > > was looking for. > > > > > > > > Thanks, > > > > Draco18s > > > > > > > > > > > > On Sat, Jan 2, 2010 at 6:08 AM, Cory de La Torre <[email protected] > > > > > > wrote: > > > > > > > > > Point template it, and just Forcerespawn it. > > > > > > > > > > On Sat, Jan 2, 2010 at 1:35 AM, Major Johnson <[email protected]> > > > > wrote: > > > > > > > > > > > Aside from the fact that a friend and I had an interesting map > idea > > > > based > > > > > > around breakable glass, I'm wondering if there's a way to either > > > > respawn > > > > > a > > > > > > broken brush or fake it. > > > > > > > > > > > > Idealy the breakable object would have a damage threshold and a > > > > > > strength/hitpoints and that when broken (reduced to 0 integrity) > it > > > > would > > > > > > respawn sometime later (from a few seconds to a few minutes). > > > > > > > > > > > > Any ideas? > > > > > > > > > > > > Draco18s > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > Gear Dev > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
