Oh, hm.  Well, not like I need it right now, I have things doing what I
want. :P

Draco18s


On Sat, Jan 2, 2010 at 6:28 PM, Joe W-A <[email protected]> wrote:

> You should have it, it comes with the SDK. sdk_d1_trainstation_01.vmf.
> First
> map in the game.
>
> 2010/1/3 Major Johnson <[email protected]>
>
> > I played HL2 and I don't remember that sequence, in any case, I don't
> think
> > I have a VMF of it.
> > Either way, point_template was the entity I was looking for.
> >
> > Draco18s
> >
> >
> > On Sat, Jan 2, 2010 at 6:22 PM, Joe W-A <[email protected]> wrote:
> >
> > > Have a look at d1_trainstation_01 in HL2, where Barney tells you to
> "pile
> > > up
> > > some stuff to get through that window". You can't break that sequence
> by
> > > breaking the crates because one respawns.
> > >
> > > 2010/1/2 Major Johnson <[email protected]>
> > >
> > > > There we go, I knew there was a way to do it, just couldn't remember
> > what
> > > I
> > > > was looking for.
> > > >
> > > > Thanks,
> > > > Draco18s
> > > >
> > > >
> > > > On Sat, Jan 2, 2010 at 6:08 AM, Cory de La Torre <[email protected]
> >
> > > > wrote:
> > > >
> > > > > Point template it, and just Forcerespawn it.
> > > > >
> > > > > On Sat, Jan 2, 2010 at 1:35 AM, Major Johnson <[email protected]>
> > > > wrote:
> > > > >
> > > > > > Aside from the fact that a friend and I had an interesting map
> idea
> > > > based
> > > > > > around breakable glass, I'm wondering if there's a way to either
> > > > respawn
> > > > > a
> > > > > > broken brush or fake it.
> > > > > >
> > > > > > Idealy the breakable object would have a damage threshold and a
> > > > > > strength/hitpoints and that when broken (reduced to 0 integrity)
> it
> > > > would
> > > > > > respawn sometime later (from a few seconds to a few minutes).
> > > > > >
> > > > > > Any ideas?
> > > > > >
> > > > > > Draco18s
> > > > > > _______________________________________________
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> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > > --
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