I played HL2 and I don't remember that sequence, in any case, I don't think
I have a VMF of it.
Either way, point_template was the entity I was looking for.

Draco18s


On Sat, Jan 2, 2010 at 6:22 PM, Joe W-A <[email protected]> wrote:

> Have a look at d1_trainstation_01 in HL2, where Barney tells you to "pile
> up
> some stuff to get through that window". You can't break that sequence by
> breaking the crates because one respawns.
>
> 2010/1/2 Major Johnson <[email protected]>
>
> > There we go, I knew there was a way to do it, just couldn't remember what
> I
> > was looking for.
> >
> > Thanks,
> > Draco18s
> >
> >
> > On Sat, Jan 2, 2010 at 6:08 AM, Cory de La Torre <[email protected]>
> > wrote:
> >
> > > Point template it, and just Forcerespawn it.
> > >
> > > On Sat, Jan 2, 2010 at 1:35 AM, Major Johnson <[email protected]>
> > wrote:
> > >
> > > > Aside from the fact that a friend and I had an interesting map idea
> > based
> > > > around breakable glass, I'm wondering if there's a way to either
> > respawn
> > > a
> > > > broken brush or fake it.
> > > >
> > > > Idealy the breakable object would have a damage threshold and a
> > > > strength/hitpoints and that when broken (reduced to 0 integrity) it
> > would
> > > > respawn sometime later (from a few seconds to a few minutes).
> > > >
> > > > Any ideas?
> > > >
> > > > Draco18s
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> > > >
> > > >
> > >
> > >
> > > --
> > > Gear Dev
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> > >
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to