There we go, I knew there was a way to do it, just couldn't remember what I was looking for.
Thanks, Draco18s On Sat, Jan 2, 2010 at 6:08 AM, Cory de La Torre <[email protected]> wrote: > Point template it, and just Forcerespawn it. > > On Sat, Jan 2, 2010 at 1:35 AM, Major Johnson <[email protected]> wrote: > > > Aside from the fact that a friend and I had an interesting map idea based > > around breakable glass, I'm wondering if there's a way to either respawn > a > > broken brush or fake it. > > > > Idealy the breakable object would have a damage threshold and a > > strength/hitpoints and that when broken (reduced to 0 integrity) it would > > respawn sometime later (from a few seconds to a few minutes). > > > > Any ideas? > > > > Draco18s > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > -- > Gear Dev > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
