There we go, I knew there was a way to do it, just couldn't remember what I
was looking for.

Thanks,
Draco18s


On Sat, Jan 2, 2010 at 6:08 AM, Cory de La Torre <[email protected]> wrote:

> Point template it, and just Forcerespawn it.
>
> On Sat, Jan 2, 2010 at 1:35 AM, Major Johnson <[email protected]> wrote:
>
> > Aside from the fact that a friend and I had an interesting map idea based
> > around breakable glass, I'm wondering if there's a way to either respawn
> a
> > broken brush or fake it.
> >
> > Idealy the breakable object would have a damage threshold and a
> > strength/hitpoints and that when broken (reduced to 0 integrity) it would
> > respawn sometime later (from a few seconds to a few minutes).
> >
> > Any ideas?
> >
> > Draco18s
> > _______________________________________________
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> >
> >
>
>
> --
> Gear Dev
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