Have a look at d1_trainstation_01 in HL2, where Barney tells you to "pile up
some stuff to get through that window". You can't break that sequence by
breaking the crates because one respawns.

2010/1/2 Major Johnson <[email protected]>

> There we go, I knew there was a way to do it, just couldn't remember what I
> was looking for.
>
> Thanks,
> Draco18s
>
>
> On Sat, Jan 2, 2010 at 6:08 AM, Cory de La Torre <[email protected]>
> wrote:
>
> > Point template it, and just Forcerespawn it.
> >
> > On Sat, Jan 2, 2010 at 1:35 AM, Major Johnson <[email protected]>
> wrote:
> >
> > > Aside from the fact that a friend and I had an interesting map idea
> based
> > > around breakable glass, I'm wondering if there's a way to either
> respawn
> > a
> > > broken brush or fake it.
> > >
> > > Idealy the breakable object would have a damage threshold and a
> > > strength/hitpoints and that when broken (reduced to 0 integrity) it
> would
> > > respawn sometime later (from a few seconds to a few minutes).
> > >
> > > Any ideas?
> > >
> > > Draco18s
> > > _______________________________________________
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> > >
> >
> >
> > --
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