Have a look at d1_trainstation_01 in HL2, where Barney tells you to "pile up some stuff to get through that window". You can't break that sequence by breaking the crates because one respawns.
2010/1/2 Major Johnson <[email protected]> > There we go, I knew there was a way to do it, just couldn't remember what I > was looking for. > > Thanks, > Draco18s > > > On Sat, Jan 2, 2010 at 6:08 AM, Cory de La Torre <[email protected]> > wrote: > > > Point template it, and just Forcerespawn it. > > > > On Sat, Jan 2, 2010 at 1:35 AM, Major Johnson <[email protected]> > wrote: > > > > > Aside from the fact that a friend and I had an interesting map idea > based > > > around breakable glass, I'm wondering if there's a way to either > respawn > > a > > > broken brush or fake it. > > > > > > Idealy the breakable object would have a damage threshold and a > > > strength/hitpoints and that when broken (reduced to 0 integrity) it > would > > > respawn sometime later (from a few seconds to a few minutes). > > > > > > Any ideas? > > > > > > Draco18s > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > > > -- > > Gear Dev > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
