I'm not convinced it is a post processing step. I think it depends on where
we draw the what should hugin do boundary.
I'm currently working with the exact workflow you mentioned, create a 360
180 equi and then use this as the first element in the chain. But if the
other steps were only post processing, then why should we have other
projections and other import method?

Also, from this equirectangular, if we had many output, we could have a nice
workflow that generate all 6 faces of the cubes for some VR interface
without needing another tool, or swapping around with the same project or 6
projects.

only my 2 cents...

nick

On Wed, Oct 14, 2009 at 2:00 PM, Bruno Postle <br...@postle.net> wrote:

>
> On Wed 14-Oct-2009 at 10:29 -0400, Nicolas Pelletier wrote:
> >
> >This is currently set up as a one to one match, but should be a one to
> many
> >I think:
> >
> >The first part could be done with (one per project):
> >- Many images with control points and aligned with nona
> >- A single equirectangular
> >- 6 cube faces
> >
> >And the second one could be a series of output (many per project):
> >- A low rez stereographic projection centered at X
> >- A higher rez stereographic projection centered at Y and with a smaller
> FOV
> >- A HDR equirectangular for postprocess elsewhere (with an alignment
> >different from the other ones)
>
> The problem with stitching one-to-many is that you really don't want
> to repeat the stitch for each of your output 'views' - Not only will
> this take forever, but your seam lines will be in different places
> each time.
>
> The right way to do this is to stitch a 'base' equirectangular of
> the scene, then generate different projections/views from this.
>
> You can do this in Hugin, just import the equirectangular into a new
> project and use the various output projections, or use Tom's Panini
> tool which is specifically designed for extracting different views.
>
> What I'm trying to say is that the 'many' part is necessarily a
> post-processing step, and doesn't really benefit from being
> integrated into Hugin.
>
> --
> Bruno
>
> >
>

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