I have a working version of Adventure, and other games, on our VM system (just don't tell my boss!).
-----Original Message----- From: The IBM z/VM Operating System [mailto:[EMAIL PROTECTED] On Behalf Of Gabe Goldberg Sent: June 3, 2008 13:05 To: IBMVM@LISTSERV.UARK.EDU Subject: Seeking (former) Adventurers Anyone who played the old Adventure game on VM should be interested in the email exchange below. A project at the University of Maryland (Maryland Institute for Technology in the Humanities -- MITH) is exploring preserving this sort of virtual world for academic research. http://www.digitalhumanities.org/dhq/vol/001/2/000009.html is a fascinating article about Adventure and how the virtual cave somewhat mirrors a real cave in Kentucky. The blog entry linked below describes a recent meeting about and reading of Adventure. The researchers were interested that Adventure ran on mainframes in the 1970s and liked my suggestion that someone might have source code and data for this early version archived and perhaps still runnable. Matthew Kirschenbaum's email address is below -- please respond directly to him and copy me if you have any Adventure resources. Packrat that I am, I was sure I still had my original maps of the cave, including the two twisty-passages -- all different and all the same -- but couldn't find them. Maybe someone else does. -------- Original Message -------- Subject: Re: Adventure: The Movie Date: Sat, 31 May 2008 10:47:38 -0400 From: Matt Kirschenbaum <[EMAIL PROTECTED]> To: Gabe Goldberg <[EMAIL PROTECTED]> CC: Neil Fraistat <[EMAIL PROTECTED]> References: <[EMAIL PROTECTED]> Hi Gabe, Apologies for the belated reply. Besides the travel Neil mentioned, I've been crushed by end of the semester business here. Here is a paragraph describing the Preserving Virtual Worlds project. Any assistance you could give us in reaching out to persons with knowledge of ADVENTURE or other early virtual worlds/interactive environments would be much appreciated. Best, Matt Interactive media are highly complex and at high risk for loss as technologies rapidly become obsolete. The Preserving Virtual Worlds project will explore methods for preserving digital games and interactive fiction. Major activities will include developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games, electronic literature, and Second Life. One of our first case studies will be ADVENTURE, utilizing the source code for the original Will Crowther version of the game recently recovered from backup tapes of Don Woods' account at Stanford University. See (http://blog.washingtonpost.com/posttech/2008/05/colossal_cave_adventure _lives.html?nav=rss_blog )for a writeup of a recent "reading" of ADVENTURE at the University of Maryland. We would be interested in hearing from anyone with either memories or actual digital artifacts associated with the game. (You may write to Matt Kirschenbaum, mgk at umd dot edu ). Project partners are the University of Illinois at Urbana-Champaign (lead), the University of Maryland, Stanford University, Rochester Institute of Technology and Linden Lab. Second Life content participants include Life to the Second Power, Democracy Island and the International Spaceflight Museum. The Preserving Virtual Worlds project is funded by the Preserving Creative America initiative under the National Digital Information Infrastructure Preservation Program (NDIIPP) administered by the Library of Congress. On Tue, May 20, 2008 at 4:42 PM, Gabe Goldberg <[EMAIL PROTECTED]> wrote: > I enjoyed your Adventure party, wondered whether you'd seen this. > > Send me a paragraph or two on what you're researching, what you'd like from > the VM community; I'll see whether folks still have the Adventure program, > maybe runnable, and whether we can arrange a live demo. > > ----- > > GET LAMP: THE TEXT ADVENTURE DOCUMENTARY > http://www.getlamp.com/ > or > http://snipurl.com/29tjs > > -- > Gabriel Goldberg, Computers and Publishing, Inc. (703) 204-0433 > 3401 Silver Maple Place, Falls Church, VA 22042 [EMAIL PROTECTED] > > -- Matthew Kirschenbaum Associate Professor of English Associate Director, Maryland Institute for Technology in the Humanities (MITH) University of Maryland 301-405-8505 or 301-314-7111 (fax) http://www.mith.umd.edu/ http://www.otal.umd.edu/~mgk/ http://mechanisms-book.blogspot.com/ The information transmitted is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. Any review retransmission dissemination or other use of or taking any action in reliance upon this information by persons or entities other than the intended recipient or delegate is strictly prohibited. If you received this in error please contact the sender and delete the material from any computer. The integrity and security of this message cannot be guaranteed on the Internet. 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