Joachim: Could you explain this using small words :) I don't have experience with combiners, so a brief explanation would be helpful in understanding what it does and what the limitation of this implementation are.
Dave Yazel -----Original Message----- From: Joachim Diepstraten [mailto:[EMAIL PROTECTED]] Sent: Friday, December 21, 2001 3:28 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Question concerning Dot3 Texturecombiner Hi Charmaine > The new Dot3 combine mode only takes two color sources. Okay this explains of course the effects I see. Thanks. This means only one register combiner is used. > If you refer to the javadoc for TextureAttributes.java > > COMBINE_DOT3 : > > C' = 4 * ((C0_r - 0.5) * (C1_r - 0.5) + > (C0_g - 0.5) * (C1_g - 0.5) + > (C0_b - 0.5) * (C1_b - 0.5)) > Well I was distracted by the sentence "where CNx is the x component of the Nth color operand in the combine operation." But after your explanation I understand what's actually meant Thanks EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
