Hi Joachim,

   This bug (common to both OGL & D3D version)

   4599622 - QueryProperties always return textureUnitStateMax = 1

   will be fixed in the next v1.3 beta2 release.

Thanks for your bug report.

- Kelvin
-------------
Java 3D Team
Sun Microsystems Inc.

>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Fri, 28 Dec 2001 10:57:48 +0100
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Question concerning Dot3 Texturecombiner
>Comments: To: Charmaine Lee <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>
>Hi Charmaine
>
>>         that can be done is limited to the number of texture units
>>         that are supported by the underlying library.
>
>Hmm well that's a bit funny. When I ask Java3D for the max number of
>texture unit states I always receive 1 doesn't matter what card I use
>(Geforce256,Geforce2mx400, Geforce2, Geforce3). Though Geforce256, 2 and
>2mx400 should have at least 2. And Geforce3 8(4?). At least under the
>OpenGL implementation. I have to test the DX version.
>
>EOF,
> J.D.
>
>--
>Explore SRT with the help of Java3D
>(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
>(http://www.antiflash.net/java3d/relativity (mirror)
>
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