Hi Joachim, This bug (common to both OGL & D3D version)
4599622 - QueryProperties always return textureUnitStateMax = 1 will be fixed in the next v1.3 beta2 release. Thanks for your bug report. - Kelvin ------------- Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Date: Fri, 28 Dec 2001 10:57:48 +0100 >From: Joachim Diepstraten <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Question concerning Dot3 Texturecombiner >Comments: To: Charmaine Lee <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] > >Hi Charmaine > >> that can be done is limited to the number of texture units >> that are supported by the underlying library. > >Hmm well that's a bit funny. When I ask Java3D for the max number of >texture unit states I always receive 1 doesn't matter what card I use >(Geforce256,Geforce2mx400, Geforce2, Geforce3). Though Geforce256, 2 and >2mx400 should have at least 2. And Geforce3 8(4?). At least under the >OpenGL implementation. I have to test the DX version. > >EOF, > J.D. > >-- >Explore SRT with the help of Java3D >(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) >(http://www.antiflash.net/java3d/relativity (mirror) > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
