> I think Java3D uses
> register combiners for the texture combine modes at least for the dot3 I
> would assume. (or multipass if they're not available? I think someone from
> SUN should drop a comment here?).

        Java3D/OGL uses the GL_EXT_texture_env_combine extension
        to implement the texture combine modes. If this extension
        is not supported by the underlying opengl library, then combine mode
        will not be available for the Canvas3D. There is a canvas
        property textureEnvCombineAvailable that can be inquired to
        check if texture combine mode is available to the canvas or
        not.  For DOT3, we did use the register combiner extension.
        Again, if this opengl extension is not supported, DOT3 will not be
        supported for the canvas. The canvas property for DOT3 is
        textureCombineDot3Available.

-Charmaine



===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to