Hi Charmaine

>         that can be done is limited to the number of texture units
>         that are supported by the underlying library.

Hmm well that's a bit funny. When I ask Java3D for the max number of
texture unit states I always receive 1 doesn't matter what card I use
(Geforce256,Geforce2mx400, Geforce2, Geforce3). Though Geforce256, 2 and
2mx400 should have at least 2. And Geforce3 8(4?). At least under the
OpenGL implementation. I have to test the DX version.

EOF,
 J.D.

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