Hi Charmaine > that can be done is limited to the number of texture units > that are supported by the underlying library.
Hmm well that's a bit funny. When I ask Java3D for the max number of texture unit states I always receive 1 doesn't matter what card I use (Geforce256,Geforce2mx400, Geforce2, Geforce3). Though Geforce256, 2 and 2mx400 should have at least 2. And Geforce3 8(4?). At least under the OpenGL implementation. I have to test the DX version. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
