I have a habit of turning any use who speaks up into a developer,
so this is the place to be. 

        -bob

On 11 Dec 2001, Christian Nentwich wrote:

> 
> > We just need to further specify with proximity predicates, I think.
> >     /PLAY[1]/ACT[1]/SCENE[1]
> > or similar, to create a path to a single unique node.
> 
> I've done something like that. I have committed all my changes. Btw. is
> there a developer's list or does everybody get this stuff? :)
> 
> Christian
> 
> 
> 
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