I was wondering if someone could help me out with a decision/offer an 
opinion:

I need a ray tracer that deals with complex geometry (a fast ray tracer 
that can create 1000's of point clouds in minimal time) 
Python has methods: http://pyopengl.sourceforge.net/ that I could get to 
grips with. But I want to stick with Julia. 

I have found these resources: 
https://github.com/JuliaGL/ModernGL.jl - not sure if this has a ray tracing 
option
http://www.cs.columbia.edu/~keenan/Projects/QuaternionJulia/ - looks crazy 
complicated
https://github.com/JuliaLang/julia/blob/master/test/perf/kernel/raytracer.jl 
- looks like only handles simple geometry

Could someone point me in the right direction?

 

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