I was wondering if someone could help me out with a decision/offer an opinion:
I need a ray tracer that deals with complex geometry (a fast ray tracer that can create 1000's of point clouds in minimal time) Python has methods: http://pyopengl.sourceforge.net/ that I could get to grips with. But I want to stick with Julia. I have found these resources: https://github.com/JuliaGL/ModernGL.jl - not sure if this has a ray tracing option http://www.cs.columbia.edu/~keenan/Projects/QuaternionJulia/ - looks crazy complicated https://github.com/JuliaLang/julia/blob/master/test/perf/kernel/raytracer.jl - looks like only handles simple geometry Could someone point me in the right direction?