Could you describe a little more about your use-case?  I'm not sure that
ray-tracing is necessarily what you want if you're displaying point
clouds.  I would check out GLVisualize.jl as a first step.

On Fri, Nov 20, 2015 at 10:18 AM, kleinsplash <kleinhans.ash...@gmail.com>
wrote:

> I was wondering if someone could help me out with a decision/offer an
> opinion:
>
> I need a ray tracer that deals with complex geometry (a fast ray tracer
> that can create 1000's of point clouds in minimal time)
> Python has methods: http://pyopengl.sourceforge.net/ that I could get to
> grips with. But I want to stick with Julia.
>
> I have found these resources:
> https://github.com/JuliaGL/ModernGL.jl - not sure if this has a ray
> tracing option
> http://www.cs.columbia.edu/~keenan/Projects/QuaternionJulia/ - looks
> crazy complicated
>
> https://github.com/JuliaLang/julia/blob/master/test/perf/kernel/raytracer.jl
> - looks like only handles simple geometry
>
> Could someone point me in the right direction?
>
>
>

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