Could you describe a little more about your use-case? I'm not sure that ray-tracing is necessarily what you want if you're displaying point clouds. I would check out GLVisualize.jl as a first step.
On Fri, Nov 20, 2015 at 10:18 AM, kleinsplash <kleinhans.ash...@gmail.com> wrote: > I was wondering if someone could help me out with a decision/offer an > opinion: > > I need a ray tracer that deals with complex geometry (a fast ray tracer > that can create 1000's of point clouds in minimal time) > Python has methods: http://pyopengl.sourceforge.net/ that I could get to > grips with. But I want to stick with Julia. > > I have found these resources: > https://github.com/JuliaGL/ModernGL.jl - not sure if this has a ray > tracing option > http://www.cs.columbia.edu/~keenan/Projects/QuaternionJulia/ - looks > crazy complicated > > https://github.com/JuliaLang/julia/blob/master/test/perf/kernel/raytracer.jl > - looks like only handles simple geometry > > Could someone point me in the right direction? > > >