Not sure if you get other comments, please forgive me if this generates two 
mails in your inbox. Please see my answer to Steve Kelly below. 

On Friday, 20 November 2015 18:15:35 UTC+2, Tom Breloff wrote:
>
> Could you describe a little more about your use-case?  I'm not sure that 
> ray-tracing is necessarily what you want if you're displaying point 
> clouds.  I would check out GLVisualize.jl as a first step.
>
> On Fri, Nov 20, 2015 at 10:18 AM, kleinsplash <kleinhan...@gmail.com 
> <javascript:>> wrote:
>
>> I was wondering if someone could help me out with a decision/offer an 
>> opinion:
>>
>> I need a ray tracer that deals with complex geometry (a fast ray tracer 
>> that can create 1000's of point clouds in minimal time) 
>> Python has methods: http://pyopengl.sourceforge.net/ that I could get to 
>> grips with. But I want to stick with Julia. 
>>
>> I have found these resources: 
>> https://github.com/JuliaGL/ModernGL.jl - not sure if this has a ray 
>> tracing option
>> http://www.cs.columbia.edu/~keenan/Projects/QuaternionJulia/ - looks 
>> crazy complicated
>>
>> https://github.com/JuliaLang/julia/blob/master/test/perf/kernel/raytracer.jl 
>> - looks like only handles simple geometry
>>
>> Could someone point me in the right direction?
>>
>>  
>>
>
>

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