Yeah, now worries! This is pretty much the XY problem <http://meta.stackexchange.com/a/66378>, which easily happens to the best of us. Just be sure to include enough context information.
You can make a screenshot with glvisisualize with: screenshot(window, path=" screenshot.png") Screenshot of the depth map is slowly on its way... Don't want to promise anything here! Best would be, if you file an issue <https://github.com/JuliaGL/GLVisualize.jl/issues/new>, so we don't have to missuse julia-users for that discussion! Am Freitag, 20. November 2015 16:18:46 UTC+1 schrieb kleinsplash: > > I was wondering if someone could help me out with a decision/offer an > opinion: > > I need a ray tracer that deals with complex geometry (a fast ray tracer > that can create 1000's of point clouds in minimal time) > Python has methods: http://pyopengl.sourceforge.net/ that I could get to > grips with. But I want to stick with Julia. > > I have found these resources: > https://github.com/JuliaGL/ModernGL.jl - not sure if this has a ray > tracing option > http://www.cs.columbia.edu/~keenan/Projects/QuaternionJulia/ - looks > crazy complicated > > https://github.com/JuliaLang/julia/blob/master/test/perf/kernel/raytracer.jl > - looks like only handles simple geometry > > Could someone point me in the right direction? > > >