On Friday, April 22, 2011 09:08:13 AM Tomaz Canabrava wrote: > Another thing, that I'v been just pointed out... > why don't you get in contact with the KDe-Games people? there's also > the Gluon Project, and they are tying to make a game editor for quite > some time.
Thank you for taking the time to answer. Unfortunately, these are the exact same steps I took a year ago... It's not like I'm trying sell vaporware. I have already written the Game Construction Kit. It has a website, screenshots, and a 80k html document detailing how the scripting extensions/event model work. http://www.sassociations.net/cfrankb/lgck The qt source code is GPL on gitorious for everyone to see. It has it's own CMakeFile.txt to compile it. I have typed no less than half a million characters of source code by now. (see source tree) http://gitorious.org/lgck-builder/lgck_source/trees/master I have already spent the equivalent of two years of my life working on LGCK and I'm definitively not afraid to invest a couple more months integrating it with KDE if necessary. --> Question: How do I present this project to KDE games / KDE admin so they'll understand that is a serious effort with an actual team behind it? Regards, Frank B. >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<