Can you go to the irc, in freenode, talk in the #gluon channel?
On Sat, Apr 23, 2011 at 8:00 PM, Tomaz Canabrava <tcanabr...@kde.org> wrote: > I`ll gladly help you porting it to KDE, > you may get in contact with my me directly by tcanabr...@kde.org, > if you want, I can even upload your software to the KDE repo, and we > can go porting it on kde`s git. > > > On Sat, Apr 23, 2011 at 11:33 AM, Francois Blanchette > <cfrankb.2...@gmail.com> wrote: >> On Friday, April 22, 2011 09:08:13 AM Tomaz Canabrava wrote: >>> Another thing, that I'v been just pointed out... >>> why don't you get in contact with the KDe-Games people? there's also >>> the Gluon Project, and they are tying to make a game editor for quite >>> some time. >> >> Thank you for taking the time to answer. Unfortunately, these are the exact >> same steps I took a year ago... It's not like I'm trying sell vaporware. I >> have already written the Game Construction Kit. It has a website, >> screenshots, and a 80k html document detailing how the scripting >> extensions/event model work. >> >> http://www.sassociations.net/cfrankb/lgck >> >> The qt source code is GPL on gitorious for everyone to see. It has it's own >> CMakeFile.txt to compile it. I have typed no less than half a million >> characters of source code by now. (see source tree) >> >> http://gitorious.org/lgck-builder/lgck_source/trees/master >> >> I have already spent the equivalent of two years of my life working on LGCK >> and I'm definitively not afraid to invest a couple more months integrating it >> with KDE if necessary. >> >> --> Question: How do I present this project to KDE games / KDE admin so >> they'll understand that is a serious effort with an actual team behind it? >> >> Regards, >> Frank B. >> >>>> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe >>>> << >> > >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<