I`ll gladly help you porting it to KDE, you may get in contact with my me directly by tcanabr...@kde.org, if you want, I can even upload your software to the KDE repo, and we can go porting it on kde`s git.
On Sat, Apr 23, 2011 at 11:33 AM, Francois Blanchette <cfrankb.2...@gmail.com> wrote: > On Friday, April 22, 2011 09:08:13 AM Tomaz Canabrava wrote: >> Another thing, that I'v been just pointed out... >> why don't you get in contact with the KDe-Games people? there's also >> the Gluon Project, and they are tying to make a game editor for quite >> some time. > > Thank you for taking the time to answer. Unfortunately, these are the exact > same steps I took a year ago... It's not like I'm trying sell vaporware. I > have already written the Game Construction Kit. It has a website, > screenshots, and a 80k html document detailing how the scripting > extensions/event model work. > > http://www.sassociations.net/cfrankb/lgck > > The qt source code is GPL on gitorious for everyone to see. It has it's own > CMakeFile.txt to compile it. I have typed no less than half a million > characters of source code by now. (see source tree) > > http://gitorious.org/lgck-builder/lgck_source/trees/master > > I have already spent the equivalent of two years of my life working on LGCK > and I'm definitively not afraid to invest a couple more months integrating it > with KDE if necessary. > > --> Question: How do I present this project to KDE games / KDE admin so > they'll understand that is a serious effort with an actual team behind it? > > Regards, > Frank B. > >>> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe << > >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<