I`ll gladly help you porting it to KDE,
you may get in contact with my me directly by tcanabr...@kde.org,
if you want, I can even upload your software to the KDE repo, and we
can go porting it on kde`s git.


On Sat, Apr 23, 2011 at 11:33 AM, Francois Blanchette
<cfrankb.2...@gmail.com> wrote:
> On Friday, April 22, 2011 09:08:13 AM Tomaz Canabrava wrote:
>> Another thing, that I'v been just pointed out...
>> why don't you get in contact with the KDe-Games people? there's also
>> the Gluon Project, and they are tying to make a game editor for quite
>> some time.
>
> Thank you for taking the time to answer. Unfortunately, these are the exact
> same steps I took a year ago... It's not like I'm trying sell vaporware. I
> have already written the Game Construction Kit.  It has a website,
> screenshots, and a 80k html document detailing how the scripting
> extensions/event model work.
>
> http://www.sassociations.net/cfrankb/lgck
>
> The qt source code is GPL on gitorious for everyone to see. It has it's own
> CMakeFile.txt to compile it. I have typed no less than half a million
> characters of source code by now.  (see source tree)
>
> http://gitorious.org/lgck-builder/lgck_source/trees/master
>
> I have already spent the equivalent of two years of my life working on LGCK
> and I'm definitively not afraid to invest a couple more months integrating it
> with KDE if necessary.
>
> --> Question: How do I present this project to KDE games / KDE admin so
> they'll understand that is a serious effort with an actual team behind it?
>
> Regards,
> Frank B.
>
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