Le 10/09/2016 à 17:05, Michael Steinberg a écrit : > Hello there, > > I've been working on trying to solve the blurred font issue in the OpenGL > canvas. The current state > of the work can be found in my branch "sdf" ( > https://code.launchpad.net/~decimad/kicad/+git/kicad/+ref/sdf ). It uses a > technique called > "multichannel signed distance field" to recreate clear edges and corners in > high zoom situations. > The code is not polished for commiting yet! A motivational comparison > screenshot before/after: > https://s10.postimg.io/k00tnaax5/comparison.png > > It would be great if brave members could test the branch to see if it runs > well on different > hardware levels and if you are happy with the visuals.
On W7 32 bits, "Intel HD Graphic Family" card: Works fine, and the result is really very *good*. > > To create the font texture atlas I wrote a command-line tool that is only set > up to build on windows > currently (nothing platform dependent included, but it's currently a visual > studio project). I don't > know if there's a space to upload helper tools and if platform dependency > would be accepted there. I > could probably upload it to a github project though. Could you tell us more about this command-line tool? > > Cheers! > Michael > Thanks. -- Jean-Pierre CHARRAS _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp