Hi,

looks great!

One nitpicking question about the comparison screenshots:
It looks like the baselines of the three letters are not the same… “N” is 
higher than “D”, “D” is higher than “G”.
It doesn’t look like this in the blurry version…
Where does this come from?


Regards,
Bernhard


> On 10 Sep 2016, at 17:05, Michael Steinberg <michste...@gmail.com> wrote:
> 
> Hello there,
> 
> I've been working on trying to solve the blurred font issue in the OpenGL 
> canvas. The current state of the work can be found in my branch "sdf" ( 
> https://code.launchpad.net/~decimad/kicad/+git/kicad/+ref/sdf ). It uses a 
> technique called "multichannel signed distance field" to recreate clear edges 
> and corners in high zoom situations. The code is not polished for commiting 
> yet! A motivational comparison screenshot before/after: 
> https://s10.postimg.io/k00tnaax5/comparison.png
> 
> It would be great if brave members could test the branch to see if it runs 
> well on different hardware levels and if you are happy with the visuals.
> 
> To create the font texture atlas I wrote a command-line tool that is only set 
> up to build on windows currently (nothing platform dependent included, but 
> it's currently a visual studio project). I don't know if there's a space to 
> upload helper tools and if platform dependency would be accepted there. I 
> could probably upload it to a github project though.
> 
> Cheers!
> Michael
> 
> 
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