Hello all!
Thank you very much for the feedback. As I understand the technique
works well enough on many different hardware levels (I'm using it myself
in an i5 iGPU), so that's good to know. I tweaked the character
placement to get in accordance with what the truetype font specifies.
Beside other issues, this fixes the reported GND baseline problem, still
their bounding boxes are not bottom-aligned, but their baselines are.
These changes were pushed to the sdf branch.
There are some issues left that I would call minor (some special chars
show slight glitches), but I would think that should not be a
showstopper for now, I will still eventually try to address them. So
unless there are important issues left I would polish the codestyle and
get in touch with Orson for inclusion?
The atlas tool is now available on Github with CMake support (thank you
very much José!), so there should be no "blackbox"-problem remaining.
Cheers!
Michael
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