Michael, Thank you very much for your work on the MSDF text rendering, it is an significant improvement to the previous algorithm. I have just pushed your changes to the master branch.
Regards, Orson On 09/13/2016 01:38 PM, Michael Steinberg wrote: > Hello all! > > Thank you very much for the feedback. As I understand the technique > works well enough on many different hardware levels (I'm using it myself > in an i5 iGPU), so that's good to know. I tweaked the character > placement to get in accordance with what the truetype font specifies. > Beside other issues, this fixes the reported GND baseline problem, still > their bounding boxes are not bottom-aligned, but their baselines are. > These changes were pushed to the sdf branch. > There are some issues left that I would call minor (some special chars > show slight glitches), but I would think that should not be a > showstopper for now, I will still eventually try to address them. So > unless there are important issues left I would polish the codestyle and > get in touch with Orson for inclusion? > > The atlas tool is now available on Github with CMake support (thank you > very much José!), so there should be no "blackbox"-problem remaining. > > Cheers! > Michael
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