Michael,

Thank you very much for your work on the MSDF text rendering, it is an
significant improvement to the previous algorithm. I have just pushed
your changes to the master branch.

Regards,
Orson

On 09/13/2016 01:38 PM, Michael Steinberg wrote:
> Hello all!
> 
> Thank you very much for the feedback. As I understand the technique
> works well enough on many different hardware levels (I'm using it myself
> in an i5 iGPU), so that's good to know. I tweaked the character
> placement to get in accordance with what the truetype font specifies.
> Beside other issues, this fixes the reported GND baseline problem, still
> their bounding boxes are not bottom-aligned, but their baselines are.
> These changes were pushed to the sdf branch.
> There are some issues left that I would call minor (some special chars
> show slight glitches), but I would think that should not be a
> showstopper for now, I will still eventually try to address them. So
> unless there are important issues left I would polish the codestyle and
> get in touch with Orson for inclusion?
> 
> The atlas tool is now available on Github with CMake support (thank you
> very much José!), so there should be no "blackbox"-problem remaining.
> 
> Cheers!
> Michael


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