Works great on my big-ass board, and looks *so* much better. Zooming feels ever so slightly slower on this board, but not enough to matter.
On Sat, Sep 10, 2016 at 05:05:24PM +0200, Michael Steinberg wrote: > Hello there, > > I've been working on trying to solve the blurred font issue in the OpenGL > canvas. The current state of the work can be found in my branch "sdf" ( > https://code.launchpad.net/~decimad/kicad/+git/kicad/+ref/sdf ). It uses a > technique called "multichannel signed distance field" to recreate clear > edges and corners in high zoom situations. The code is not polished for > commiting yet! A motivational comparison screenshot before/after: > https://s10.postimg.io/k00tnaax5/comparison.png > > It would be great if brave members could test the branch to see if it runs > well on different hardware levels and if you are happy with the visuals. > > To create the font texture atlas I wrote a command-line tool that is only > set up to build on windows currently (nothing platform dependent included, > but it's currently a visual studio project). I don't know if there's a space > to upload helper tools and if platform dependency would be accepted there. I > could probably upload it to a github project though. > > Cheers! > Michael > > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : kicad-developers@lists.launchpad.net > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp