On 10.09.2016 17:05, Michael Steinberg wrote:
> Hello there,
> 
> I've been working on trying to solve the blurred font issue in the
> OpenGL canvas. The current state of the work can be found in my branch
> "sdf" ( https://code.launchpad.net/~decimad/kicad/+git/kicad/+ref/sdf ).
> It uses a technique called "multichannel signed distance field" to
> recreate clear edges and corners in high zoom situations. The code is
> not polished for commiting yet! A motivational comparison screenshot
> before/after: https://s10.postimg.io/k00tnaax5/comparison.png
> 
> It would be great if brave members could test the branch to see if it
> runs well on different hardware levels and if you are happy with the
> visuals.

Hi Michael,

Just tried it. Works like a charm and looks beautiful. Many thanks!

Cheers,
Tom

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