On 6/4/07, Jan Eric Kyprianidis <[EMAIL PROTECTED]> wrote:
Hi all!
I'm the original author of lib3ds. I didn't work on lib3ds because of
limited time and restrictions in my employment contracts. Fortunately I
have a new job in the Computer Graphics Group of the
Hasso-Plattner-Institut in Potsdam/Germany which allows me to continue
the work on lib3ds.
I currently thinking about revising lib3ds and releasing version 2.0.
Here are some random ideas that are currently on my mind:
* single public header file installed in /usr/include
Do you mean, replacing all the headers with one big one?
I'm not sure whether that's actually an improvement, it probably makes it
only harder to 'dig' in the lib3ds code.
* add documentation to this header
* add example/test code
Yes, that's actually a great idea. I'm really looking forward to examples
that show a little more what lib3ds has to offer, qua funtionality.
* cleanup code and simplify usage (fix strict aliasing, 64-bit platform
and other compiler problems; use arrays for 3d editor objects; fixup bad
struct and flag naming, etc)
* replace char material[64] in Lib3dsFace
Will this mean that the new lib3ds, isn't compatible with the current one?
* make Lib3dsMesh more general (32 bit vertices and faces, texture
atlas, etc; export helper functions to fix up (e.g. split) meshes
incompatible with the 3ds format.
More ideas? Please let me know!
Regards,
Jan Eric
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