"Hylke Donker" <[EMAIL PROTECTED]> writes: >> * replace char material[64] in Lib3dsFace > > Will this mean that the new lib3ds, isn't compatible with the current one?
I imagine that if it were replaced with "char *material;", it would be "compatible enough" and it would save _tons_ of memory (assuming that the pointers all point to shared strings)... I was flabbergasted when I first saw that char[64] in _every_ face! :-) -MIles -- Yo mama's so fat when she gets on an elevator it HAS to go down. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
