For those of you who have worked with linked director movies... (this is D8.5 running on Windows)
I'm working on a project where we are attempting to do all of the animations as separate linked director movies that we pull into the main movie as encapulated units. I wrote a handy set of controller routines for stopping, starting, rewinding, pausing, triggering sound, etc. and this system is working really nicely from an architecture standpoint. A problem that I'm seeing from time to time, however, is that Director doesn't always repaint the ldm's stage when it should. What I mean is that previous frames don't always get cleared before new frames are drawn. So picture an animation of a person flapping his arms. In some cases, 8 pairs of arms would show at once! It's sporadic and I haven't been able to find any cause and effect yet. In the test we've been running so far, we have 6 ldms on stage at once. The animations we're testing with have so far been pretty simple. They're only going to get more complicated from here, so I'm wondering if there's cause to be concerned about going any further with the ldm approach. The alternative for us is to animate right in the score of the main movie. We're really hoping to avoid this! Thanks for any insight you have! __________________________________________________ Do You Yahoo!? LAUNCH - Your Yahoo! Music Experience http://launch.yahoo.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]