For those of you who have worked with linked director movies...

(this is D8.5 running on Windows)

I'm working on a project where we are attempting to do all of the animations as
separate linked director movies that we pull into the main movie as encapulated
units.

I wrote a handy set of controller routines for stopping, starting, rewinding,
pausing, triggering sound, etc. and this system is working really nicely from
an architecture standpoint.

A problem that I'm seeing from time to time, however, is that Director doesn't
always repaint the ldm's stage when it should.  What I mean is that previous
frames don't always get cleared before new frames are drawn.  So picture an
animation of a person flapping his arms.  In some cases, 8 pairs of arms would
show at once!

It's sporadic and I haven't been able to find any cause and effect yet.  In the
test we've been running so far, we have 6 ldms on stage at once.

The animations we're testing with have so far been pretty simple.  They're only
going to get more complicated from here, so I'm wondering if there's cause to
be concerned about going any further with the ldm approach.  The alternative
for us is to animate right in the score of the main movie.  We're really hoping
to avoid this!

Thanks for any insight you have!




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