Rob, thanks for the offer to help!  I did base my controller code on the way
you did yours.

Turns out I have to turn my attention away from this for the moment but when I
get back on it I'll pinpoint a reproducable instance of this problem and email
you.   (And post the problem/solution to the list!)

Thanks again...

--- Rob Romanek <[EMAIL PROTECTED]> wrote:
> Hey Leah,
> 
> I think the points that Jakob listed may be able to help you. Often 
> problems in LDM's can be solved by restructuring the chain of command. 
> That said I can't say that I've ever had experienced these refresh 
> problems you are having. Probably the most extreme case of LDM testing 
> I've done is have 16 instances of an LDM on screen with each instance 
> containing 4 levels of nested LDMs each and somewhere down about the 4th 
> level a quicktime movie is running along with some other animation and 
> yes it all ran extremely slowly but it did run without crashing my 
> fairly modest system.
> 
> I've never applied the above depth with rewinding or ffwding ldm's so it 
> could be something in there that is causing the problem. Is this based 
> on code that I put up a while back? If you don't ever rewind or ffwd 
> does the problem occur? Does this happen with only one LDM or only with 
> multiple LDMs? Can you provide samples of your code or a sample movie 
> where this happens? If you can I wouldn't mind digging through it and 
> trying to figure out what is going on.
> 
> Let me know...
> 
> Rob
> 
> Leah Kramer wrote:
> 
> >For those of you who have worked with linked director movies...
> >
> >
> >A problem that I'm seeing from time to time, however, is that Director
> doesn't
> >always repaint the ldm's stage when it should.  What I mean is that previous
> >frames don't always get cleared before new frames are drawn.  So picture an
> >animation of a person flapping his arms.  In some cases, 8 pairs of arms
> would
> >show at once!
> >
> 
> 
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