if there's no interactivity in the ldm's themselves, i'm wondering if you could do with filmloops instead.
but if you want to stick with ldm's, there can be screen redraw issues. sometimes the inner movie does not update its display well. try one or more of the following: a) what placeholder are you using in the sprite channel before you put in the ldm? if possible use another ldm, even if it's blank and just a placeholder, even if you keep it offstage. that may solve it right there. b) if you're using a bitmap as a placeholder in the sprite channel, make sure its ink is set to background transparent. c) it can't hurt to use some classic lingo redraw voodoo. the stageColor = the stageColor thrown in liberally forces redraws better than updatestage does. i've usually put them in the outer movie, either in a frame loop where the problem occurs, or in some procedure in a movie script or behaviour. sounds like there should be plenty of locations in your controller routines. good luck! --bhakti Leah Kramer wrote: > > For those of you who have worked with linked director movies... > > (this is D8.5 running on Windows) > > I'm working on a project where we are attempting to do all of the animations as > separate linked director movies that we pull into the main movie as encapulated > units. > > I wrote a handy set of controller routines for stopping, starting, rewinding, > pausing, triggering sound, etc. and this system is working really nicely from > an architecture standpoint. > > A problem that I'm seeing from time to time, however, is that Director doesn't > always repaint the ldm's stage when it should. What I mean is that previous > frames don't always get cleared before new frames are drawn. So picture an > animation of a person flapping his arms. In some cases, 8 pairs of arms would > show at once! > > It's sporadic and I haven't been able to find any cause and effect yet. In the > test we've been running so far, we have 6 ldms on stage at once. > > The animations we're testing with have so far been pretty simple. They're only > going to get more complicated from here, so I'm wondering if there's cause to > be concerned about going any further with the ldm approach. The alternative > for us is to animate right in the score of the main movie. We're really hoping > to avoid this! > > Thanks for any insight you have! > > __________________________________________________ > Do You Yahoo!? > LAUNCH - Your Yahoo! Music Experience > http://launch.yahoo.com > [To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/lingo-l.cgi To post messages to the list, email >[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for >learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]