>also, wasn't there a bug in some version that ate up memory when you
>imported multiple linked members? when you import a new one into that
>cast slot, the old memory stayed and the new one got added, so the file
>took up twice as much space as it could. don't remember what version
>that was, so this may be useless. as opposed to all my other posts...
>


yes, that happened, but then as i posted wearlier today, i traced the emory
and as soon as it reached the size of the freeblock it would bounce back
up. it would even eat memory when doing nothing but sitting on a frame.


 Brian Douglas  (:ub)
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