> 1 - directly manipulate the data > > 2 - make the data public by making it a global variable > > 3 - make it accessible via an accessor method Maybe the problem is a conceptual one. The 'idea' of an accessor method ties you into the 'idea' that "here is my data -- do with it what you will". Perhaps a better idea is that of using messages. Rather than exposing a slider's position in a method, have it send a message to the video object, "update your frame based on this data, here it is." This leaves it up to the video object to decide what to do with the data and the message, and the slider can generate the data any way it pleases. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
- RE: <lingo-l> OOP and an... Al Hospers
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- Re: <lingo-l> OOP and ancestor access Jakob Hede Madsen
- RE: <lingo-l> OOP and ancestor access Al Hospers
- RE: <lingo-l> OOP and ancestor access Al Hospers
- RE: <lingo-l> OOP and ancestor access Mike Nardell
- Re: <lingo-l> OOP and ancestor access Pete Carss
- Re[2]: <lingo-l> OOP and ancestor access Darryl Cousins